Category Archives: Books

The Amazing Transparent Narrator

This post is the second part of an ongoing series on a writing style I’m calling Novelization Style. It’s not complete in itself and if you haven’t yet read the first part you should go take a look before starting part two.

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Novelization Style, like omniscient narration, usually spends time with multiple POV characters, some of whom might have the point of view for only a few paragraphs.[1] Unlike omniscient, Novelization Style tends not to vary its distance from the characters or step outside their points of view. It switches from one character’s close point of view straight to the next. And those points of view all sound pretty much the same.

Novels with varied points of view often vary their voices to match them. Sometimes that involves subtle changes in prose. Take a random book I grabbed off my shelf, Clifford D. Simak’s Way Station. The main characters are a CIA agent and a 120-year-old Civil War veteran. Chapters set in the agent’s office are written conventionally for mid–20th century SF: snappy with lots of dialog. The veteran’s chapters have less dialog, longer sentences, less contemporary phrasing, and more repetition.

More often it’s not the prose that changes. It’s what subjects a point of view chooses to focus on, and what it will or won’t say about them. The Haunting of Hill House’s style doesn’t change radically between the framing passages and Eleanor’s point of view. There are more striking stylistic differences between the conventional close third person narration and Eleanor’s stream of consciousness. Still, the bookending narrator is distinct from Eleanor: it doesn’t just know more than she does, it’s more knowing.

In Novelization Style the stylistic differences between the characters’ points of view, if any, are so subtle they might as well not be there. In Leviathan Wakes Holden’s point of view sounds just like the POV of its other protagonist, Detective Miller, and also just like the POV of the character in the prologue. Leviathan Wakes does not narrate the insides of these characters’ heads differently.[2]

This is because Novelization Style tends to be written in transparent prose. I’ve complained before about this great literary ideal of SF fandom. The idea is that transparent prose vanishes while you’re reading it, like you’re watching the novel through a window. It uploads pure unmediated story directly to your brain. Which doesn’t entirely make sense inasmuch as the novel is in fact made of prose. It’s like pretending a brick wall doesn’t contain bricks. To me “transparent prose” means the flattened style you get when you’re trying not to have a style, like a cinematographer who points a camera straight at the set and walks away.

Genre Shouldn’t Mean Generic

I prefer prose that isn’t going for transparency. Not necessarily prose that’s poetic, baroque, or drowning in obscure adjectives. Look at Philip K. Dick’s prose–it’s plain, but it’s got personality. I just mean prose that’s willing to be idiosyncratic or original. That pays attention to sound and rhythm and imagery and knows that if the audience is occasionally aware of the artifice, that’s okay.

Here’s the thing: if it’s done at all well this kind of prose actually communicates more than transparent prose. Let’s turn back to the first three sentences of The Haunting of Hill House, which is straightforward and easy to read but not, y’know, transparent.

No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream.

A more obvious way to begin the first sentence might be “Nothing living.” “No live organism” is not the phrasing that would come first to most people’s minds. But it’s absolutely right. This sentence doesn’t just say that to stay sane every living thing needs dreams. (Stated baldly and without irony, the sentiment is banal and entirely un-Shirley Jacksonish.) The word choice implies extra levels of meaning: “No live organism” sets a tone of scholarly detachment, indicates the narrator’s other-end-of-the-microscope perspective, and distinguishes the narrator from Eleanor’s less worldly point of view. “Even larks and katydids” is also a specific choice of words; “pigeons and beetles” or “owls and wasps” would have had different associations. A lesser writer might have just gone for “even insects.”

Hill House, not sane, stood by itself against its hills, holding darkness within; it had stood so for eighty years and might stand for eighty more.

You’re reading about living creatures but the next sentence is about a house, and it’s described as “not sane” as though this house has a mind to not be sane with. This is standard gothic imagery, nothing new, but even so it sparks your imagination in a way “The dark old house stood in the hills” wouldn’t. What’s more interesting is how even an unexpected possessive pronoun can make a big difference: Hill House stands against its hills where most writers would say the hills. Which immediately tells you what kind of house it is and what kind of people once lived there.

Within, walls continued upright, bricks met neatly, floors were firm, and doors were sensibly shut; silence lay steadily against the wood and stone of Hill House, and whatever walked there, walked alone.

So Hill House is not insane in the conventional way. Jackson doesn’t describe it with any of the usual clichés: crazy angles, broken windows, rotting floorboards. Hill House is neat, firm, and sensible. Respectable, but mad.

Three sentences, the first not even mentioning the house. And even if you’ve never read the book or seen the movie[3], even without knowing Hill House’s location or architectural style, you probably have a pretty good idea what kind of house Hill House is.

Now–and I realize I’m being horribly unfair here–let’s look at Leviathan Wakes.

Let’s admit it: Leviathan Wakes is boring. There’s nothing wrong with it, exactly. The writing is perfectly competent…but it’s competent the way an encyclopedia entry is competent. It conveys the story with minimal fuss but it doesn’t have… well, I guess you could say it doesn’t have hooks, in the pop song sense. Rhythm, rhetorical devices, anything to hold your attention. Descriptions and word choices are unsurprising; that “improbable bones” line I quoted above is as good as it gets. All very functional, but bland. In places it’s downright awkward:

If the Canterbury sensed an anomaly, it would alert her. If a system errored, it would alert her. If Captain McDowell left the command and control deck, it would alert her so she could turn the music off and look busy when he arrived.

For the first two sentences that’s a good attempt at parallelism, but the way the third sentence carries on past “it would alert her” is the prose equivalent of a power chord interrupted by a droopy slide whistle noise.

Style aside, what’s striking is how little sense we get of what being on the Canterbury is like. Not that I want blueprints and infodumps. Nothing kills a novel like over-describing everything. What I’m missing are a certain kind of detail–interesting word choices and unexpected images. The kind that can, for example, tell you what sort of house you’re dealing with in just three sentences. The Canterbury is a stock set, a Default Spaceship. All we learn that isn’t a standard spaceship tropes is that it lacks the usual giant viewscreen, and that the medical officer debrides wounds with maggots.[4] Without contradicting anything in this chapter the Canterbury might resemble the Enterprise or the Nostromo or the Serenity or even the TARDIS–environments that not only look different but would feel different to exist inside, the way your home feels different from a library or a supermarket.

Different settings feel samey in transparent prose for the same reason different points of view sound similar. Transparent prose is trying not to feel or sound like anything. Characters have voices and personalities. Paradoxically, transparent prose wants to convey those voices and personalities while effacing any sign of voice or personality in itself.


In the next post, a little bit more on what Novelization Style’s close third person/transparent prose pairing does to a story. After that I’ll (finally) start detailing the content and story structure I see in this style.


  1. Horror stories looking to generate cheap pathos often spend a few paragraphs in the POV of an extra about to be killed by the monster.  ↩

  2. When I read novels in this style frequent switches between characters often throw me out of the book. There are several reasons for this, but sometimes part of the problem is that it’s hard to tell right away whose point of view I’m in. For a split second my brain has to spend metaphorical processor cycles working out who and where the novel just jumped to.  ↩

  3. No, there was no remake. It was all a bad dream. Put it out of your head.  ↩

  4. Oh, and the computer screens give users “an odd greenish cast.” Because apparently this starship is fitted out with Commodore PETs.  ↩

Narrators, Visible and Not

This blog has developed a running theme: I like science fiction and fantasy, so why do I have trouble finding novels in those genres I want to read? I’ve complained several times that I find many of the worlds imagined by SF even less pleasant than the one in which a large number of people are willing to vote for Donald Trump, but this is not in fact my biggest issue. It’s prose. Quite simply, very little 21st century SF is written in a style I find engaging.

I started writing an essay to figure out what, exactly, is bothering me. It turned out to be, like, really long, and I’m not done yet. So I’m turning it into a series. Given my (lack of) writing speed it may appear once a week. I might collect it all in one place when I’m done; if I get feedback in the meantime that would strengthen my arguments, I’ll edit the final piece.

I’m coming to recognize a particular style that’s got me bored. It’s common in genre novels. (All genres, though I encounter it most in SF.) I can’t define it precisely. These blog posts will be me talking out loud to myself, figuring out something that’s been in the back of my mind, rather than staking out a firm thesis. Also, it’s important to note that the stylistic quirks I’m going to talk about are tendencies, not hard rules. Most novels that tend toward this style don’t stick to it all the way through, or lack one or two of the characteristics I’ll identify. But I can make generalizations:

  1. This style is written almost entirely in the close third person point of view. The narrative doesn’t necessarily stick to a single character’s point of view, but it rarely uses omniscient techniques. Instead it shifts directly from one close POV to another at section or chapter breaks.
  2. This style is written in transparent prose.
  3. Stories in this style privilege action over dialogue, ideas, or psychological observation. This is the key to how this style works: it focuses on what’s happening in the present moment; the characters’ immediate reactions, short-term goals, and surface thoughts. It’s reluctant to draw back and take a wider view of the world, or include anything that might read like an essay or a broader character study. This style tends to conform to an extreme interpretation of “show, don’t tell” more suited to movies, a medium in which telling is impractical.
  4. These stories are influenced by Hollywood movies. They may even be structured according to the principles laid out in screenwriting books like Story and Save the Cat. The climax is often an action set piece or fighty confrontation with the big villain. The central conflict is resolved more by doing than talking.
  5. On the other hand, if a book is part of a series the plot may not be so tightly constructed. It may run in place for chapters at a time, like a TV series drawing out its story arcs every time it’s renewed for another season.
  6. This style often works like visual media even on the level of the prose. For example, breaks in the narrative often define “scenes” in ways that parallel the editing of a movie. Stories often end chapters or sections with cliffhangers. Section breaks may be used for pacing like movies use cuts, increasing (and leading to shorter “shots”) as the action picks up.
  7. The pace of the action is usually steady. Time scales usually hew close to those of movies or television seasons–hours, days, at most weeks. This can have different effects depending on whether the book follows the “self-contained movie” or the “soap opera” model. Self-contained stories often try to strip away any detail, incident, or line of dialogue that isn’t absolutely functional. On the other hand, volumes in ongoing sagas may seem to plod, as though unwilling to skip over anything no matter how irrelevant.

By themselves most of these stylistic choices are not problems, but I’m tired of what happens when they come together. When I read a novel in this style it feels like reading the novelization of a nonexistent movie. For the purposes of these posts I’ll call this style Novelization Style.

Points of View

The first characteristic of Novelization Style is the close third person point of view. Novelization Style stays in one character’s head at a time, narrating nothing but that character’s thoughts and experiences. This may not sound like much of a characteristic inasmuch as close third person is the most common POV in fiction. What’s important is that Novelization Style sticks to close third person wherever possible, and usually for the entire story.

I’ll explain what I mean with a contrast. Here’s the first paragraph of Shirley Jackson’s The Haunting of Hill House:

No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream. Hill House, not sane, stood by itself against its hills, holding darkness within; it had stood so for eighty years and might stand for eighty more. Within, walls continued upright, bricks met neatly, floors were firm, and doors were sensibly shut; silence lay steadily against the wood and stone of Hill House, and whatever walked there, walked alone.

These are not the thoughts of any specific character. The Haunting of Hill House spends most of its time in the mind of Eleanor Vance, but it’s bookended by an omniscient narrator who introduces us to Hill House and its impending inhabitants. Unlike most of the novel, Eleanor’s introduction isn’t close to Eleanor. It knows things she doesn’t. This omniscient narrator is very present–it isn’t just a narrative point of view, it admits that it has a point of view. (When it says Dr. Montague “thought of himself as careful and conscientious,” you can tell it’s using the words thought of himself advisedly.)

Even after switching to Eleanor’s POV Hill House varies its distance. Sometimes it tells us what Eleanor experiences and thinks. Sometimes it backs away, narrating what other characters say and do in Eleanor’s presence but not how Eleanor feels about them. Sometimes it creeps in to peer over her shoulder, feeding us her unfiltered stream of consciousness.

Now let’s look at James S. A. Corey’s Leviathan’s Wake, because Leviathan’s Wake is the world’s most perfect example of a much-hyped, well-loved SF novel that bored the will to live out of me. (I gave up halfway through; when I discuss structure later on, I’ll refer to a book I actually finished.) Also the publisher conveniently provides us with an online sample chapter, so, hey, no retyping. Here’s an early bit:

If you asked OPA recruiters when they were drunk and feeling expansive, they might say there were a hundred million in the Belt. Ask an inner planet census taker, it was nearer to fifty million. Any way you looked, the population was huge and needed a lot of water.

So now the Canterbury and her dozens of sister ships in the Pur’n’Kleen Water Company made the loop from Saturn’s generous rings to the Belt and back hauling glaciers, and would until the ships aged into salvage wrecks.

So as with Hill House a narrator is setting the scene, getting us situated in the novel’s world before pulling in closer to a character’s head.[1] What’s interesting is how it pulls in–this is the very next line:

Jim Holden saw some poetry in that.

Jim Holden is the protagonist of Leviathan Wakes. He’s been looking out a window, thinking about the history of his ship and his job, and everything we’ve read has been inside his point of view. This is true of this entire chapter. The novel orients us to its world by walking Holden through a routine morning on his spaceship and having him notice or contemplate everything it wants us to understand: “Seven years in Earth’s navy, five years working in space with civilians, and he’d never gotten used to the long, thin, improbable bones of Belters.” All facts are things Holden would know and all opinions are his.

Leviathan Wakes sticks to Holden’s heels like a nervous puppy. The narrative distance is constant, the narrator self-effacing and the narrative locked into the point of view character’s head. The effect is that there doesn’t appear to be a narrator, as though this is a direct telepathic transmission from a fictional character’s brain. The narrator is invisible. A while back I read a blog post arguing that a lot of first-person SF could be rewritten in the third person without changing very much. For Leviathan Wakes, and other Novelization Style books, the opposite is true. It would take hardly any rewriting to switch these books to first person.

This post is the first in a series, not a complete argument. So, again, I want to make it clear that just the point of view is not enough to classify a book as Novelization Style. Close third person is a standard style in fiction. I didn’t give up on Leviathan Wakes because it was written in close third person point of view. The problem was the way that narrative choice combined with other characteristics of the text, one of the most important being its prose, which is usually the kind of thing that gets described as “transparent.” In the next post I’ll discuss transparent prose and what happens when it’s combined with the strict close third person point of view.

Next: The Amazing Transparent Narrator


  1. Unlike the Hill House excerpt, this isn’t the very beginning of the novel. There’s a prologue that isn’t part of the sample.  ↩

Nnedi Okorafor, Lagoon

I’m often frustrated by the sameness of most modern SF novels’ voices. That sameness is made more stark when I read a book like Nnedi Okorafor’s Lagoon that has a voice of its own. Part of its individuality comes from the setting. This is a standard Earth-based first contact story, like The Day the Earth Stood Still or Close Encounters of the Third Kind. But these aliens, perhaps realizing we’ve seen an awful lot of U.S. and U.K. based visitations already, decide to park their spaceship in Lagos. More importantly for me–because at the moment it’s the kind of thing I notice–is that much of it is written in omniscient point of view instead of the close third person used by most modern genre fiction.

Cover of Lagoon

I sometimes think I’m tired of SF novels with casts of thousands, like A Game of Thrones. Maybe my problem is more with novels that combine huge casts with close third person, like A Game of Thrones.[1] They’re choppy. I’m just getting interested in a character and their situation when the story jumps to another and forces me to readjust; my momentum is broken. Omniscient narration flows, smoothly carrying the narrative from one character to the next.

Lagoon is free with its point of view. It can focus on one character, tour the inner voices of a crowd, or pull back to survey the city. There are chapters from the POVs of animals, first person witness statements–whatever the book needs in that moment. Some reviews have opined that most of Lagoon’s characters are a bit flat, and to some extent that’s true, but for the type of novel this is that’s fine. Lagoon isn’t any one character’s story. It’s a study of a city reacting to a historically weird event. The characters are mosaic tiles–just chips of color in themselves, but making a bigger, deeper picture.

It’s also a mosaic of genres. It’s first contact science fiction, but with regular sidesteps into fantasy, myth, and magic realism. Lagoon is the kind of book where the three main human characters turn out to be superheroes because, hey, why not. It reminded me of Douglas Adams even though it’s only a comedy in the old fashioned “not a tragedy” sense, maybe because of its willingness to enter the point of view of anyone or anything–there’s a bit with a bat that reminded me of The Hitchhiker’s Guide to the Galaxy’s whale and bowl of petunias. In its early chapters Lagoon also resembles a caper story, maybe by Donald Westlake: It has a big and often eccentric cast, all with their own agendas and attitudes towards the central McGuffin, drifting through each other’s stories and occasionally converging in one place to bemuse each other.

These days it takes me a while to read a science fiction or fantasy novel; I keep stopping and starting. It’s not that there’s anything wrong with the books I’m reading, but the genres have made me gun-shy. As I’ve mentioned in other reviews, I find most recent SF depressing and I’ve been conditioned to expect something awful to happen in any given book. No matter how well an SF novel is going, I’m never quite convinced that there won’t be a massacre in the next chapter. This is how I read Lagoon at first, too. In this case my apprehension might have been enhanced by the entire history of the aliens-on-earth trope. These situations never seem to end well. Half the time the aliens are invading monsters as made famous by The War of the Worlds. If the aliens are friendly, then the humans will be paranoid and fearful and the lesson will be that the real monsters are us.

But the occasional tense moment aside, the meeting of humans and aliens goes smoothly. And maybe that’s partly because Lagoon’s magic realist side is nudging it away from the standard tropes of the alien visitation genre: there are larger powers looking out for everybody. But mostly Lagoon is one of those books where most people mean well and the ones who don’t aren’t all-powerful.


  1. For me A Game of Thrones symbolizes everything wrong with science fiction and fantasy in the 21st century.  ↩

Sigizmund Krzhizhanovsky, Autobiography of a Corpse

Sigizmund Krzhizhanovsky’s Memories of the Future and The Letter Killers Club, collections of fantastic tales by a once-forgotten Soviet writer, were two of my favorite books from the last few years. So it’s odd that I just last month finished the third volume, Autobiography of a Corpse. Or maybe not; it didn’t rock my world to the extent the last two volumes of Krzhizhanovsky did. Not that it wasn’t good. It just feels less new. I’ve now read enough of his stories to notice when he repeats himself. His themes and tics are familiar: loss of identity, negations, anthropomorphized ideas, the word “I” used as a noun. Most interesting writers circle back to the same wells, and that’s not a problem as long as they ring interesting changes on their preoccupations. It’s just not as revelatory.

Cover of Autobiography of a Corpse

Still, there are good stories here; all that’s lost for me is the element of surprise. “The Collector of Cracks” deals with a mad scientist who discovers that time is made of discrete moments separated by “cracks,” like the lines separating frames of a film. In “Yellow Coal” another scientist discovers a way to generate electricity from meanness and spite. In “The Unbitten Elbow” a man’s obsession with biting his own elbow becomes a media phenomenon and sparks serious philosophical debates. In “Bridge Over the Styx” a supernatural frog proposes “a bridge suspended between the eternal ‘no’ and the eternal ’yes,” allowing the dead to mingle with the living.

What struck me this time around was how Krzhizhanovsky uses anthropomorphism. He writes about objects and ideas like they’re characters: A scholar writing a dissertation on “The Letter ‘T’ in Turkic Languages” tells how “the bustling ‘T’ would go exhausted to bed, usually under a bookmark” at the end of a work day; the elbow-biter’s manager portrays the elbow as equal contestant in a wrestling match, at the end of every show declaring the elbow a winner.

At the same time, many of Krzhizhanovsky’s characters admit to feeling as though they’re ideas, human abstractions losing themselves in the cracks and seams of the world, like the “0.6th of a person” imagined by the narrator of “Autobiography of a Corpse.” The nameless narrator feels dead in life, and knows his disconnection from humanity is leading to his actual death, but he’s cheered by the thought that he’ll live on as an indelible ghostly image in the mind of the inheritor of his manuscript: the next tenant of his apartment. As a figment, he feels more alive than ever.

Fans call science fiction the “literature of ideas”–somewhat ridiculously, since you’d be hard-pressed to find interesting literature of any genre that doesn’t contain ideas, but we’ll let that pass. They mean that SF is writing in which the ideas are as important as the characters, or are even written about as though they are characters. Krzhizhanovsky takes this to the limit: in Krzhizhanovsky’s stories, ideas and people are interchangeable, and can go back and forth from one state to the other, like the living and the dead traveling the bridge over the Styx.

Dezso Kosztolányi, Skylark

I was trying to think up more creative titles for these reviews, but I’m not sure I’m that good at it… so, back to the author and title. And from half-written reviews of books I read ages ago to one I read recently…

Skylark by Dezső Kosztolányi is about a week in the life of an aging married couple in Hungary at the end of the 19th century who live in a self-contained world with their awkward, unlovable daughter Skylark. When she leaves for a week in the country, the break in their routine forces her parents to reconnect with the community and shocks them into reevaluating their lives.

This is, obviously, not science fiction or fantasy. Nevertheless I’m going to spend a large chunk of this essay writing about SF. My running theme lately seems to be “Why does the SF genre as a whole seem so disappointing, when I still love so many individual SF novels?” And here’s another clue!

Cover of Skylark

Most of the non-SF novels I read are somewhere between a few decades and a couple of centuries old. This is because the world of mainstream fiction is bigger than any given genre, and harder to keep track of, and if I filter it by what’s good enough to have stayed in print a while it’s easier to find the books I want to read. But it’s occurred to me that I also read older novels for the same reason I read SF: I want to read about how people live in environments unlike mine, and also unlike any place I could theoretically, given unlimited time and money, travel to. For my purposes it doesn’t matter if those places don’t exist because they never existed, or because they exist only in the past.

Skylark is a concentrated dose of this. Because it’s about reconnecting with life, much of Skylark just shows how people live in Sárszeg, a small Hungarian town, at the turn of the 20th century. Mother and Father Vajkay eat at a restaurant, and the food is described so well you can imagine the taste. They meet neighbors they haven’t spoken to in years. They see a lousy play that nonetheless delights them. Father visits his club for a chapter’s worth of innocent debauchery and gets drunk for the first time in ages.

Skylark describes everything in meticulous detail–not lengthy detail, but well-chosen detail, so in less than 150 pages Sárszeg feels like a place you’ve visited. Kosztolányi can tell us in a few words things that other writers would spin out over chapters:

They had given her that name years ago, Skylark, many, many years ago, when she still sang.

There’s an entire biography in that single sentence, and those last four words are devastating.

Skylark is a compelling novel about very small things. Which raises a question. Why do the science fiction and fantasy genres, no different from Skylark in that they’re about other times and places, insist that as soon as fiction steps away from the here-and-now it must turn Epic?

SF writers think the only fit subjects for the genre are wars and high body count disasters. The rest of literature creates drama from family conflicts, ordinary crimes, personal troubles, and small crises. As I’ve complained before, the only way most SF writers know how to generate that all-important Sense of Wonder is to go big. Apocalypses! Invasions! Mass death! As a result most SF novels focus on the least interesting aspects of their invented worlds. Wars and deaths in fantasy are all pretty much alike. I want to know how people in Magic World live.

How would a plot like Skylark’s would work in cultures with different underlying assumptions, including completely invented underlying assumptions? That would be fascinating. I would totally buy a book that showed me what a story like this would look like in Dungeons and Dragons world.

Skylark at once acknowledges the ridiculousness of everyone in Sárszeg–the theater is amateurish, Father’s drinking buddies are aging buffoons–yet sympathizes with everyone. To the extent that Skylark is laughing it feels with more than at.

That’s crucial to why Skylark works. A more condescending, less empathetic novel with the same plot would seem upsettingly cruel. Because the Vajkays’ ultimate realization is that their daughter, who they genuinely love, who has never intended them any harm, has ruined their lives. Under Skylark’s care the family drifted away from the community. They never eat out because Skylark disdains spicy restaurant food. They don’t go to the theater because the atmosphere makes her ill. When Skylark is present, they’re Mother and Father; only when she leaves do they regain their names, becoming for a few days Ákos and Antonia. Drunk and disinhibited, Father finally admits he hates what his life has become, and as much as he loves Skylark he also resents her.

On the other hand, the last scene of a novel is often a point of emphasis, the part the reader comes away thinking about and remembers later. And Skylark’s final pages are the one part of the novel not given to Mother or Father. For the first time the narrative inhabits Skylark’s point of view. She’s aware the people around her are miserable, and she’s grieved by it, but doesn’t know what to do. She’s not a bad person. She is how she is, and everyone else is what they are, and they just don’t fit together. Skylark gives its final words to the character who for most of the narrative was absent but, by the effect of her absence, constantly judged. It’s a measure of this novel’s kindness that its final, most important point is a reminder that Skylark has feelings, and a story of her own.

A Turtle-Related Existential Crisis

When you’ve read as many novels as I have you start to appreciate the stories that don’t settle into predictable shapes. Russell Hoban’s Turtle Diary is one of those.

Really, it’s Turtle Diaries: two narrators alternating chapters. One is William G., a lonely middle-aged bookstore clerk living in reduced circumstances after a divorce who gets an urge to liberate sea turtles from the London Zoo. The other is Neaera H., a lonely middle-aged children’s book author bored with the limitations of her career who gets a simultaneous urge to liberate sea turtles from the London Zoo. Together, they… uh, liberate sea turtles!

Cover of Turtle Diary

As I’ve mentioned in other posts, there’s a fashion in genre fiction for structuring novels like Hollywood movies. I even see writers reflexively use film vocabulary–scenes, acts, beats–when discussing their writing. These books borrow not only the structures from Hollywood, but also their focus on action and their tendency to pare away anything that doesn’t serve the plot. I usually give up on a novel when it starts to feel like the mathematical average of Joseph Campbell’s Hero’s Journey, Robert McKee’s Story,[1] and Save the Cat. I like novels that let their characters ruminate, philosophize, and wander off the path of the narrative whenever they find an interesting side alley. William and Neaera think interesting, meandering thoughts and aren’t too concerned with single-mindedly and mechanically fulfilling their plot functions. The changes in their thoughts are the point of the story–really, are the story. The plot is a framework for the characters to grow on.[2]

William and Neaera seem bemused by how important the turtle project becomes to them, but the reader understands. They identify with the turtles. William and Neaera are stuck; somehow their lived dumped them into a tank. They swim in circles when they should be swimming towards… well something. William and Neaera don’t know what it is, but it’s got to be there, right? For a while freeing the turtles can be their goal.

You think you know this story, right? It’s one of those standard middle-aged catharsis deals. Hollywood loves them; they go all the way back to Bringing Up Baby.[3] Beaten-down, dead-inside protagonists stumble into quirky mysteries, or weird new hobbies, or manic pixie dream girls and/or boys, and, bam, they’re reawakened to life! If Turtle Diary followed the plan, William and Naera’s turtle release would be the climax. At the moment they let the turtles out of their crates they’d solve their stuckness. There’s never any doubt the heist will come off. William and Neaera have the cooperation of the reptile house keeper, who thinks the zoo ought to free their sea turtles on a regular schedule. So the release goes off without a hitch… well before the end of the novel.

So now what? The question for the rest of the novel is not just what William and Neaera will do next, but whether there will be a next thing or just a blankness. Is the turtle release catalyst or capstone? Stories end in epiphanies, and tell us their protagonists will live happily ever after, and we don’t have to worry about what, exactly, ever after looks like. Lives just have more days, like all the other days, until they don’t anymore. And the epiphany you have halfway through does not, by itself, make the days that come after substantially different; you’re just more awake to them. William attends a new age seminar that turns into a rebirthing ceremony; it’s a comic set piece, not a revelation. Turtle Diary is skeptical of instant renewals.

So the epiphany created by the metaphorical turtle adventure didn’t solve everything. You may think you’ve guessed what Turtle Diary does next: romantic comedy. It’s not just that “fall in love” is, in popular culture, the preeminent solution to the fictional midlife crisis. Most movies, and a hell of a lot of novels, pair a couple of characters off by the final chapter. Given all the ways two people could relate to each other it’s odd that pop culture resorts so predictably to romance subplots. Sometimes it seems like our culture devalues friendship, and indeed any relationship that isn’t romantic. Turtle Diary doesn’t feel the need to pair William and Neaera off. Neaera finds a relationship, William doesn’t; Neaera’s relationship won’t single-handedly solve her problems any more than their adventure did, but by the same token William’s singleness won’t doom him.

So what does get William and Naera on track? No one thing. The turtle release is a turning point, but also an opportunity for them to realize that finding something to swim towards is an ongoing, lifelong process. The standard pop culture depression story presents recovery as happening in three to five acts with dramatic unity. One of the little self-esteem-crushing things about depression is that recovery isn’t as automatic as our stories tell us it should be; it’s rarely solved by having a wacky adventure, getting back to nature, or find a quirky new job with eccentric colleagues. Turtle Diary acknowledges that finding reasons to get out of bed every morning isn’t that simple, and still leaves room for hope.


  1. I got burnt out on novels that feel like they want to be movies years ago after reading too many mediocre Doctor Who novels of just that sort during the BBC Books era. I have heard that, despite the fact that they published novels, the editorial staff advised their authors to read Story.  ↩

  2. Turtle Diary was made into a movie. I haven’t seen it and it doesn’t seem to be readily available, but Hoban himself didn’t think it captured the book.  ↩

  3. The genre also includes Harold and Maude, because “middle-aged” is in this case a state of mind.  ↩

A Very Confused Detective

This year I read two Stanislaw Lem novels I’d never read before. The Invincible didn’t impress me, but The Investigation is one of his better books.

The Investigation is Lem’s take on the British mystery. As you might expect the subject isn’t the usual mundane murder: Lieutenant Gregory of Scotland Yard is assigned to look into reports of dead bodies found moved with no one around to move them. It seems corpses are getting up and walking.

Cover of The Investigation

Generally[1] I think Lem is at his best in his satirical books, like The Cyberiad, The Star Diaries, and A Perfect Vacuum. The Investigation isn’t one of those, but it’s not dry and numbingly earnest like The Invincible. Lem’s prose is good here, with sharp and memorable descriptions, as when Gregory looks at his fellow train passengers and sees “a sea of accidental faces.”

The Investigation is set in detective-novel England as seen from Poland. In the first few pages we hear of places like Engender, Planting, and Spittoon, and minor characters with names like Thicker and Samuel Filthey. Lem drops these into an entirely straight-faced conversation about animate corpses. It reads like a CSI briefing done in Monty Python voices. Lem surrounds straight man Gregory with interestingly grotesque characters.[2] The best is the birdlike, irascible statistician Sciss, who is incensed by the suspicion that someone might be making fun of mathematics.

Where The Investigation shines is in its surrealism. Lem writes like a dream here, literally: when he drops in a dream sequence it’s not a typical allegorical novel dream, it actually has the disjointed, illogical feel of a real nightmare. Yet it’s still one of those dream sequences you don’t initially realize is a dream, which says a lot about the novel’s tone. Gregory is, after all, investigating walking corpses. Meetings with his superior often take place at night, or in darkened rooms, as if Scotland Yard has instituted mood lighting policies. The case culminates with the nightmarish image of a body moving like a wind-up toy, and I can’t imagine a horror movie pulling off a creepier image than the one The Investigation evoked in my imagination.

The more impossible the case seems the more Gregory moves out of the ordinary world, and the more alienated he becomes. His life outside Scotland Yard is a series of small awkward failures to connect to other people, from the bartender whose simple questions about dinner he’s too abstracted to understand to a humiliatingly unsuccessful attempt to give a few coins to a beggar. Gregory is ultimately so confused that he walks down a tunnel, finds another person blocking his way, and only belatedly realizes he’s walked into a mirror.

Like the astronauts in The Invincible, Gregory is dealing with an apparently intelligent phenomenon that may have no intelligence behind it at all. Sciss’s best explanation for the animate corpses is essentially that some random physical phenomena happened to come together in just the right way to make the dead walk. For Gregory this calls to mind a metaphor of the universe as a bowl of soup in which bits randomly clump together to form something whole. Improbable, but as Lem wrote in another novel, mathematically improbable events sometimes happen anyway. Lem was seemingly fascinated by randomness and probability, returning to the theme over and over. (One of the fake book reviews in A Perfect Vacuum covers a book arguing that if the laws of probability are true then the universe itself, being so improbable, cannot possibly exist.) Lem’s characters seek order in statistical chaos. Many of his novels hinge on distinguishing between meaningful, intelligent phenomena and pareidolia: the misapplied pattern-seeking that, for instance, lets us see faces in clouds. His aliens are really alien. Is Solaris bringing visitors’ memories to life for a reason, or is it an autonomic response, like white blood cells reacting to a virus? Is it possible, without anthropomorphizing, for humans to understand what’s happening on Eden? Most of Lem’s stories and themes come back to the limits of human ability to comprehend an infinite, incomprehensible universe.[3] (In this Lem has a weird thematic parallel to H. P. Lovecraft, although happily Lem’s preoccupation with incomprehensibility is based in a sense of wonder, not xenophobia.) The Investigation takes these themes out of their science fictional context and applies them to the detective novel.

How readers interpret the genre of The Investigation will affect how they interpret Sciss’s theory. Gregory can’t decide what genre he’s in. Sometimes he’s seduced by Sciss’s ideas—if the human mind can’t understand everything, he reasons at one point, maybe it’s irrelevant whether an explanation seems to make sense. Sometimes he’s not buying it: the outbreak of walking dead must have some human intelligence behind it, and he increasingly suspects Sciss himself. But because the name on the cover is Stanislaw Lem and not Agatha Christie, the reader knows the impossible may be happening.

And that’s what Gregory ultimately confirms. But his superintendant has a more mundane theory—a truck-driving prankster—that almost fits. And it’s a tidy theory, since the suspect has since died and wouldn’t be inconvenienced by the accusation. In the end it’s not clear what Scotland Yard’s going to go with. Is a tidy but probably wrong explanation better, or an unsatisfactory mystery? Lem, as you might expect from somebody who lived in Communist Poland, suggests the authorities would rather be satisfied than right. The real horror isn’t the walking dead—it’s the thought that the universe might be too big, random, and weird for human beings to get their heads around.


  1. Exceptions include Solaris, natch.  ↩

  2. The biggest problem with The Investigation is that, as is often the case with older SF, it’s lopsidedly male. Only a handful of women appear and we’re well into the novel before one even gets any lines. I’m mentioning the biggest flaw in a footnote because it’s an all too common problem in older SF, and not even an interesting problem. There’s only so much I can think of to say about it beyond “it’s this crap again.”  ↩

  3. I haven’t read Lem’s philosophical book Summa Technologiae, but in it he apparently argues for something like the Singularity: eventually, he suspects, humans will reach the point where we have so much information we can’t process it all.  ↩

Elf Bureaucracy

When reading secondary world fantasy a question I rarely ask is: What language are these people speaking? Most fantasies assume (and there’s nothing wrong with either choice) that everybody in the other world speaks a language just like English, or that the story was translated from some imaginary language. Of the fantasy novels I’ve read, The Goblin Emperor by Katherine Addison–the pen name of Sarah Monette–is among the best at giving the impression that it’s a translation from some another language, and at giving some idea of what that other language is like.

Cover of The Goblin Emperor

The premise is that when the emperor of the elves started feeling embarrassed about his married-to-a-goblin phase he packed his half-goblin son Maia off to the hinterlands in the care of a resentful cousin. Thus, when the entire royal family dies in a blimp-related assassination Maia turns out to be a convenient backup. Maia, whose biggest concern heretofore has been getting through the day without pissing off cousin Setheris, spends the rest of the novel figuring out how this “emperor” business works.

Maia’s language is centered around manners and protocol. A complex system of titles indicates status. Maia uses different forms of address for intimates and acquaintances: The former is indicated by the use of “thee” and the latter by the first person plural, what’s (ironically) known as the “royal we.” You don’t need to understand any of this to follow the story[1]–if you have trouble at first keeping track of all these people and their different titles, that just means you and Maia have something in common. But how these people talk is a window into how they think, and how their society works.[2] It says a lot about Maia’s situation that he uses the intimate form of address hardly at all, and almost always when addressing himself in his head. As emperor, he literally has no intimates.

The fashion in SF is for lots of POV characters. TGE stays in Maia’s head all the way through, which makes him one of the better characters in recent SF: we’re not bouncing around a cast of thousands, so it feels like we have time to get to know him. And because Maia was kept out of the Emperor’s world until now, he knows almost as little of it as we do. We learn his environment with him and this eases us into the novel’s complex worldbuilding. The strict POV is also a structural cue to Maia’s introversion and intellectual bent: Maia lives in his head, and so does the novel. The story’s personality is Maia’s personality.

His personality is different from other contemporary genre heroes. Most pop culture protagonists right now are either face-punchy tough guys or geniuses with no social skills and an excess of snark.[3] Having had my fill of both, I’m now most interested in heroes who solve problems while being decent. Maia is one of those. You get a sense of who he is when he discovers he’s the emperor. He doesn’t ascend to the throne out of ambition, or because he has a Destiny to fulfill. This messenger shows up to take Maia to the capital, and he’s a little panicky but he goes along because he’s agreeable and conscientious. If this guy is telling Maia he’s the emperor now, he has to remember protocol and try his best to live up to his role, because trying his best is just what Maia does.

As Emperor Maia solves problems by building connections with other people. It’s his most vital skill. He has to rely on others often. He’s one of those Louis XIV on-constant-display emperors, so his position limits where he can go and what he can do. And he’s a constitutional monarch, not a dictator, so he can’t order his desires into reality at whim. Maia collects plenty of reliable allies because The Goblin Emperor, like other books I’ve reviewed recently, is optimistic fantasy. Maia’s world is unjust–women and people of Maia’s goblin ancestry are second class citizens, and economic inequality is bad enough to inspire revolutionary assassins. But most people mean well, and the world’s problems are fixable.

Maia is retiring by nature but conscientious enough to see when something needs to be done, and to do it, if it’s within his limits. He has moments of anger and resentment but is self-aware enough to recognize them and realize that anger in an emperor is dangerous. His mix of introversion and determination reminded me of another one of Sarah Monette’s characters–Kyle Murchison Booth, protagonist of the M. R. Jamesian stories in The Bone Key. Although fortunately for Maia he’s living in a fantasy novel, not a horror story.

But Maia’s story begins at the point where the standard epic fantasy clichés end. Fantasies starring would-be monarchs usually leave the coronation to the epilogue, spending their obligatory three volumes on travelogues interspersed with battles. Maia’s job isn’t to secure the throne. He has to figure out what to do once he’s on it. He spends the book negotiating, learning to navigate the bureaucracy, and figuring out the subtler details of elven politics. And it’s more absorbing and suspenseful than 99 percent of those multivolume quests. I wonder again, as I so often do, why so many SF novels lean so hard on action when thought and dialogue are what prose does best.

I’ve seen internet commenters argue that, despite being filled with elves and goblins and wizards and priests casting spells, The Goblin Emperor somehow isn’t actually fantasy. Apparently there’s not enough magic, or what magic exists in the book isn’t sufficiently plot-relevant. Which is stupid. I mean, first of all, The Goblin Emperor is not the kind of fantasy novel that explores every rule of a clockwork-perfect magic system, but that doesn’t mean that magic is absent. Anyone who thinks it doesn’t affect the plot isn’t paying attention, or maybe isn’t even reading carefully enough to recognize the plot. More importantly, as criteria for classifying a novel as fantasy “it’s gotta have wizard people” is asinine. Gormenghast does not have magic. Neither does Swordspoint. Magic is irrelevant to the plot of some Discworld novels–Monstrous Regiment, for instance, might as well take place in a world without it. Nobody questions their fantasy credentials. I’m not sure what’s different about The Goblin Emperor.[4]

Most importantly, The Goblin Emperor could not be set in the real world without burying its concerns under layers of real-world politics. It’s about a person of mixed background and ambiguous respectability thrown into an unexpectedly exalted position and learning to function in it and govern well. Now, you could, for instance, write an alternate history about an Anglo-Indian ruling the British empire instead of Queen Victoria. But that novel would be about India, and the British empire, and their cultures and history and politics. And the audience might have strong feelings about those issues that might overshadow other themes. The Goblin Emperor, by setting its story in an invented world, takes one step back from specific historical concerns. This allows it to focus on a question relevant to many times and places: in a flawed society, how can someone be a decent person in a position of power?

I mentioned that The Goblin Emperor starts where most epic fantasies end, with a new ruler coming to power. Science fiction and fantasy are especially political genres. Interestingly, fantasies about big political changes are more often concerned with what leads up to the change than the consequences, which maybe get a reassuring epilogue. Epic fantasies end in coronations; we never find out whether Aragorn is a competent administrator. Dystopian stories, if they allow their heroes to triumph over the repressive old order, don’t get into what those heroes plan to put in their place. Stories of revolution are about how the heroes get the upper hand, not how they rebuild. Snowpiercer smashes the train and doesn’t concern itself with how the survivors will get along in the freezing cold with the polar bears; Jupiter Ascending has no real idea what its heroine might do after securing her position among the Space Aristocrats.

Pop culture critics have spent gigabytes worrying over Hollywood’s ever-accelerating rebooting of its franchises. Most are fantasies of some kind–superheroes, super-spies, space operas. Every reboot is another chance to retell the hero’s origin. Hollywood loves origin stories, maybe because they match up with the Campbellian “hero’s journey” Hollywood still takes for a prescription. Expand the definition of “power” beyond the political into the personal–physical power, social power, economic power–and you can see how this connects to the last paragraph. Origin stories are about rising to power. We’ve all noticed superhero stories, our dominant film genre, can’t get away from origins. The comic books reboot themselves every couple of years now. Critics of literary SF speculate on why Young Adult novels are popular even among older readers. That fits the pattern, too: YA stories are about characters discovering their personal agency. By contrast, how many SF stories are about old people?

It’s not that no one writes SF about people trying to decently manage the power they have rather than leveling it up–in fact that describes Ann Leckie’s Ancillary Sword, one of The Goblin Emperor’s Hugo co-nominees. But pop culture seems more interested in the process of getting power than in handling it responsibly.

I think this reflects a larger trend. American politicians exist in permanent campaign mode, always looking to the next election, and when they’re on the job many have no clear idea what to do beyond obstructing their colleagues from doing their jobs. Business leaders extract short-term profits while ignoring the long-term health of their businesses, then walk away with generous severance packages. Silicon valley startups base their business models on “disruption,” by which they mean looking for excuses not to follow the rules that apply to their competitors without worrying about what those rules are for. Americans in the 21st century want money and status. They don’t want to think about what they’ll do with it, or the effects of what they do to get it. Our popular culture gives us what we want, or what it thinks we want. So it gives us fewer stories about everyday responsibility, or how we live and work outside of the crises depicted in a Hollywood blockbuster.

Standardized epic fantasies pretend their heroes’ only job is to plant the right asses on the right thrones. But replacing the head of state does not reboot society. Maia is a more thoughtful and just person than the last emperor, but that doesn’t automatically make the system he’s now complicit in less corrupt. He’s going to have to put in a lot of slow, patient work to change it. The lesson of The Goblin Emperor is that diplomacy and administration, the everyday societal maintenance that keeps civilization running and sometimes even improves it, can be just as dramatic as revolution. The Goblin Emperor keeps traditionally “exciting” plots running in the background–a murder investigation, attempted coup, and attempted assassination. But the real climax comes when Maia convinces the ruling council to make their citizens’ lives a bit more convenient by building a bridge. I can’t imagine a climactic battle scene as exciting.


  1. Although, if you care, everything is explained in an appendix. I’d recommend getting a paper copy to facilitate flipping back and forth if you want to consult it.  ↩

  2. This is not an endorsement of the Sapir-Whorf Hypothesis, that language constrains the way people think. Instead, the way people think shapes their language.  ↩

  3. This is why most of the detective novels I read are old. Hercule Poirot could be a fussbudget, but at least he didn’t need a minder to supervise all his interactions with other human beings.  ↩

  4. Well, beyond the fact that it was one of the few works to get a Hugo nomination on its own merits in a year dominated by incompetent pulp fiction nominated by resentful culture warriors.  ↩

A Less Apocalyptic Postapocalypse

Dreamsnake by Vonda N. McIntyre won the 1978 Nebula and the 1979 Hugo awards for best novel. It also won the Locus Award, given on the basis of a poll run by Locus magazine. Its first chapter was originally published as a novelette called “Of Mist, and Grass, and Sand.” That got a Nebula, too. People really liked Dreamsnake, is what I’m saying. Despite this, it was out of print for years and is now only available as an ebook. Apparently it got caught in a couple of publisher meltdowns. I’d at first wondered whether it was just so different from the last twenty years’s worth of science fiction that publishers didn’t know what to do with it.

Cover of Dreamsnake

While checking the dates on those awards I came across Tor.com’s rundown on the 1979 Hugo awards and there were multiple comments to the effect that Dreamsnake hasn’t aged well. Which is weird. I mean, yes, this is a very 1970s novel. It’s a post-apocalypse where the apocalypse was a nuclear exchange, not a climate disaster, pandemic, or zombie swarm. Humanity enjoys copious free love because someone has invented biofeedback-based birth control, perhaps following the discovery of a surviving Whole Earth Catalog. Dreamsnake does not contain dolphins, but if it did they would probably talk. But these are minor quirks, not problems. Many, many SF novels still considered classics have aged far worse. There are more interesting ways in which Dreamsnake departs from today’s SF, and to me those differences make it seem fresh.

I read Dreamsnake a few months ago. I decided to finish and post this review after The Long Way to a Small Angry Planet because Dreamsnake is another SF novel set in a world that doesn’t feel malign. Which is funny, because it’s a post-apocalyptic nuclear wasteland. But it’s the rare post-apocalyptic story about how civilization still functions, more or less.

Snake is a doctor on the post-apocalyptic equivalent of her internship. She travels through scattered communities with a trio of snakes engineered to produce medicine instead of venom. Unfortunately a patient’s family freaks out over her dreamsnake, the snake that provides anesthetic, and kills it. Dreamsnakes are really hard-to-get space snakes, so this is equivalent to the new intern letting somebody smash the MRI machine. Snake hopes to salvage her trip by finding a new dreamsnake, or at least some clues to how to convince the damn things to breed. Meanwhile over in the B plot Arevin, a relative of the ophidiophobes, leaves to find Snake’s people and let them know the dead snake incident was totally not her fault.

Many modern science fiction and fantasy novels follow one of two templates: endless, meandering serials with oversized casts and heavily media-influenced series whose individual volumes read like Hollywood movies. Dreamsnake is a single, complete, not-overly-long novel with only a couple point-of-view characters. Like Long Way it’s a picaresque novel with ongoing plot strands that come up at the climax. (Between these novels I’m coming to realize how much affection I have for this narrative structure.) An episodic structure is exactly what this novel needs to express its themes: moving Snake between different people with different cultures and technologies, and showing them coexisting, is the point. Arevin’s subplot gives another perspective on the places Snake visits, and reveals more about her society without having to send her home.

The different sub-stories allow Dreamsnake to run its themes through several variations. What’s interesting about the novel’s setup is Snake’s reaction to the death of her dreamsnake. It would be easy to put all the blame on the people who attacked her snake, who honestly should have known better. But Snake also blames herself for not getting how afraid they were, or explaining enough: she “didn’t understand them until too late.” She should have talked to them more.

Snake’s adventures center around communication, and problems caused by miscommunication and bad assumptions. An exile from a domed city dies because she went prospecting in a radioactive crater; her people lied to her so often she no longer believed in the danger. A young man is given outdated information on those birth control techniques and causes an unwanted pregnancy. Snake discovers and rescues an abused child by being the first person to pay any attention to her. On a less fraught note, Arevin discovers late in his journey that he may have mildly offended several people by misunderstanding what they meant when they asked if there was anything they could do for him.[1] In between, Dreamsnake is punctuated by small misunderstandings cleared up by talking. Snake solves problems by asking questions, sharing information, and considering other points of view. She loses her temper with stupidity or genuine evil, but generally she’s patient, tolerant, and curious.

This is unusual for a post-apocalyptic hero. Post-apocalyptic fiction is squarely in the middle of that strain of SF that assumes heroes are tougher than they are smart. This is especially true of media SF, but given that novels are a textual medium it’s odd that many SF novels also have heroes who don’t primarily solve problems by using their words.

SF has a bad habit, going back to “The Cold Equations,” of valorizing people who make what are laughably called “hard choices” to survive. By this they mean that their heroes will compromise their morals to ensure their own safety. This never seems as difficult to these heroes as the phrase “hard choices” would imply. Nowhere is this a bigger cliché than in an apocalyptic wasteland. Survivors lock the riff-raff out of the fallout shelter and leave the weak and injured for the zombies. This is not how most people behave during disasters in real life. That’s because real life doesn’t have writers out to punish anyone who doesn’t live up to their standard of toughness. Post-apocalyptic heroes make hard choices because they’re in the power of authors who contrived their worlds to require them.

But Dreamsnake’s world isn’t inherently hostile to the people in it, so most of those people are reasonable. Dreamsnake has villains, including an abusive guardian and what’s basically a drug dealer, but it’s interesting how tawdry and how small these villains are. The narrative doesn’t center on them and they don’t drive it. They’re not strong, charismatic, or clever. They aren’t Snake’s biggest problems; they seem more like symptoms of problems. In Dreamsnake’s world villains aren’t powerful, just pathetic.

I mean, don’t get me wrong, Dreamsnake is not a utopian novel. This is, again, a world with radioactive craters. But the communities that are left are getting along okay because humanity didn’t abandon every value it ever held the moment the bombs fell. Most people do their best to cooperate and to fix things, and McIntyre didn’t construct their world to constantly pull their football away. I wish Dreamsnake had been a bigger influence on the SF genre. It needs more novels where evil is weak and heroes solve problems with kindness and curiosity instead of face-punching.

In closing, I should really try harder to review books I liked on their own merits instead of spending most of the review comparing them to the ones I disliked.


  1. They forgot to add “Nudge nudge, wink wink.”  ↩

More Science Fiction Novels Like This, Please

The Long Way to a Small Angry Planet by Becky Chambers is a rarity in modern science fiction and fantasy: A novel with a large ensemble cast, none of whom are assholes. Most of the people in their universe are not assholes. Even the guy who’s sort of an asshole turns out to want not to be an asshole, and is just incompetent at it. God, this is refreshing. I had no idea how much I needed an asshole-free SF novel until I read it.

Cover of The Long Way to a Small Angry Planet

The Long Way to a Small Angry Planet, which I think I’ll just abbreviate as Long Way, is a space opera about people traveling the galaxy in a small spaceship. Many reviews have compared it to Firefly. This is less because it’s a good comparison than because nerds have spent the past decade mentioning Firefly every two minutes and have forgotten how to stop. I mean, I liked Firefly, but I have to admit it was kind of asshole-based. Which this, as I mentioned, is not. Also the characters on Firefly were drifters and borderline criminals, and Long Way’s crew have actual jobs building space portals for the Galactic Commons. One of the characters is a clerk who solves problems with form-filling skills and general reasonability. If you have to compare Long Way to a TV series a better choice would be Star Trek: The Next Generation, which is also about people who like each other despite their differences working together to accomplish productive things in space.

Long Way’s structure encourages the TV comparisons. It’s an episodic novel: The crew of the Wayfarer are taking a months-long trip to set up a portal in a distant system, making stops along the way. Their adventures are thematically related, and set up plot strands that come together for the denouement, but don’t have a single overarching plot. I’m often impatient with novels that remind me of movies or television, but that’s because those novels usually seem written to fit the Procrustean bed of the default Hollywood blockbuster plot template. Long Way’s episodic structure was common in the days when SF writers gathered their stories into fix-up novels, but it goes against the modern conventional wisdom on how genre books should be written, which is pretty much “use the default Hollywood blockbuster plot template.” So I haven’t seen it much lately, which makes it feel fresh. And the novel uses this structure deliberately to support its themes. This is a novel about a family accepting a new member and becoming closer over the course of a long journey in each other’s company. Every member of the Wayfarer’s crew gets a spotlight chapter that allows both us and the other characters to learn their background and understand them better.

This isn’t just an unusual structure for modern SF, it’s an unusual subject. The SF genre tends to think that, at least at novel length, the genre is properly about epic problems: wars, invasions, world-wide conspiracies. Big crises with high body counts. Any SF plot that doesn’t put at least an entire city in peril doesn’t amount to a hill of beans. Some stories kill hundreds of offstage extras just to prove how Serious they are. Not enough SF is about the human-scale problems that make up the bulk of almost every other branch of literature, from romance to social satire to murder mysteries. Long Way is proof that a small human-scale story can be far more compelling than epic bombast. A standard epic space opera plot is brewing in this universe–the Wayfarer gets caught at the very edge of it–but the novel concludes that the civilized galaxy ought to be sensible enough to have nothing to do with this sort of nonsense.

The villains are a culture that cannot tolerate difference, even in opinion: everything is true or false and they work out conflicts with fights to the death. The antagonist who seeks to establish a single worldview, creating order by assimilating or destroying anyone who doesn’t fit, is another trope standard in televised space opera–think Star Trek’s Borg or Doctor Who’s Daleks. As with those shows Long Way‘s villains clarify its heroes’ values by embodying their opposites. Everyone wants to understand each other better, and this “understanding each other” strategy generally works because in this world when you extend a hand to someone they are unlikely to bite it. The Galactic Commons is a place where everyone’s first instinct when meeting someone different is curiosity.

In SF the world is as much a character as the actual characters. Long Way uses a lot of explanations and infodumps in its worldbuilding, but that shouldn’t put anyone off because Long Way is a perfect example of how infodumping can be a workable technique.[1] Long Way’s infodumps stay interesting because they’re placed where they’re directly relevant and centered on people instead of things. They explain how the characters live and what’s happening to them in that moment, and end long before they test the reader’s patience.

Some critics are skeptical of the entire concept of worldbuilding. They’re right that it’s a bad sign when a novel echoes with what M. John Harrison called “the clomping foot of nerdism”: irrelevant yet intricately worked out histories and legends of how Lordfather Zargon collated the heavens and Tuf the Mighty defeated the Poodlians at Smug Harbor. The most unreadable of these books–usually they’re epic fantasies–include whole prologues of this stuff, usually in italics. But there are different kinds of worldbuilding. I like the kind that imagines the material conditions of the characters’ lives. Who else lives in this world? What jobs do people do, what hobbies do they have? What do they eat? It sounds trivial, but I’ve found one of the surest signs I’m reading a good SF novel is that it pays attention to food. This is the kind of worldbuilding Long Way engages in.

Material worldbuilding gives the sense that the protagonist’s world isn’t the backdrop for a solipsistic hero’s journey populated by disposable extras, but a lived-in world full of other equally significant people. The story revolves around the protagonists, but their world does not. I think this distinction is crucial to how Long Way is able to create a world that feels less dysfunctional and more benign. Not safe–these characters get hurt. But hurt is not constant and not their natural state. This world is not designed to constantly punch all but the most privileged people in the face. So when one character actually did die it connected with my emotions in a way very little recent SF has managed. It’s not that it was an unusually well written death scene, though it wasn’t bad[2]. I just hadn’t been numbed by 500 pages of prior misery. Numb, I’ve come to realize, is what most modern SF leaves me feeling.

For a couple of decades the dominant strain of fantasy and science fiction has been grimdark. This stuff appears to have sprung from the brain of Timon of Athens in full root-chewing mode. A Game of Thrones is the thought leader here: Trust gets people killed, callousness trumps compassion, and the continued existence of any possible society will inevitably depend on an exploited underclass. Fans call this “realistic.” I guess I can see how they might believe that, if they’re still stuck at the emotional age of twelve.

There’s also a superficially similar tradition of dystopian SF that’s produced worthwhile and even brilliant writing, using dysfunction and dystopia to come to grips with real injustices and the brokenness of the real world. Much as some fans would like to believe otherwise, SF is inherently political. If its imaginary worlds are not responses to the real world, wrestling metaphorically with real problems, the genre isn’t doing its job. Getting down into the weeds with exploitation, oppression, and dystopia is one way to do that, and a vital one.

What depresses me–

And when I say “depresses” I don’t mean “I don’t want to think about this stuff,” I mean I’ve come to realize many novels I’ve tried to read have literally not been good for my mental health–

What depresses me is that when I browse the SF shelves at the bookstore grimdark and dystopian stories are practically all I see. Diving into the misery seems to be the only tool left in 21st century SF’s utility belt. So much SF has so much grimness baked into its worldbuilding, it seems the genre is telling me it cannot even imagine a world that isn’t either a boot stamping on a human face or a war of all against all, if not both. Exploitation and injustice are inherent, ineradicable properties of the real world and of any other world conceivable, no matter how fanciful. It’s exhausting when most of our fictional alternatives are… well, not really alternatives. It’s like SF was taken over by Margaret Thatcher.

Long Way gave me what I haven’t had nearly enough of from recent science fiction and fantasy: a world that isn’t irredeemably terrible. Not a world without problems: the Galactic Commons is maybe too willing to make deals with assholes if it might be profitable, and their caution over transhumanism translates into second-class-citizenship for clones and artificial intelligences. But this society is not Omelas and doesn’t need to be entirely dismantled before anyone can begin to fix its problems.

Grim SF is one perfectly fine way to deal metaphorically with an imperfect world, but the genre needs alternative metaphors[3] and a wider emotional range. The Long Way to a Small Angry Planet imagines a world where people are trying to do better. Not a warning, or a cry of despair, but a role model. I hope it’s a sign of a trend.


  1. Moby Dick and Les Miserables are big on infodumps and I’m fond of both.  ↩

  2. Not as good as Hamlet’s, but way better than Little Nell’s  ↩

  3. I should acknowledge, because I can imagine someone misunderstanding my argument, that when I say “alternatives” I really do mean metaphorical and allegorical alternatives, not literal alternative plans for society. I mean, I don’t expect very many people to misunderstand that, but it’s always worried me that when you mention Star Trek people–even fans, who should know better–talk about Gene Roddenberry’s “vision” as though he had a workable blueprint for the future. We’re talking about people flying around in a spaceship, guys!  ↩