On James Tiptree, Jr.’s Up the Walls of the World

(Spoilers from the first line this time!)

1.

Cover of Up the Walls of the World

Late in Up the Walls of the World, after the human protagonist Dr. Daniel Dann has transcended his mortal existence, the book throws a good-natured jab at 2001: A Space Odyssey: “I’m not going to be reborn as the embryo of humanity transcendent in the cosmos,” thinks Dann. “I’ll just be me.”

Up the Walls of the World was out of print for years. (It’s back now, as an appallingly typo-strewn ebook.) Tiptree’s novels don’t have a great reputation. They’re not as brilliantly intense as her stories; Tiptree dilutes with length. But Up the Walls of the World is still great (and better than 2001 the novel, which has its moments but mostly survives on the coattails of the superior movie).

UtWotW is structured as two alternating and converging strands with occasional interjections from a standard-issue MYSTERIOUS ALL CAPS ENTITY. Tivonel, a telepathic flying manta from the gaseous planet Tyree,[1] travels to the Wall of the World to hook up with an old lover. Her tryst is interrupted by her world’s impending destruction and certain Tyreeans’ plans to escape via interplanetary mind-swap. Meanwhile, Dr. Dann consults on a military experiment in telepathic communication while managing the drug habit that numbs his overwhelming empathy. His determination to detach from humanity is shaken when he finds himself attracted to the equally distant computer programmer Margaret Omali. (UtWotW could have stumbled here—Margaret is a generation younger than Dann, rather Spock-like in personality, and Black, and Dann initially exoticizes her a little. It would have made for an awkward romance. But where a modern SFF novel might consider romance obligatory, here their relationship settles into a more interesting friendship.) After a series of telepathic contacts and human/alien body swaps everyone ends up as telepathic presences crewing an alien machine built to preserve life from dying worlds—an apparent Destroyer that, in an anomalously eucatastrophic move for Tiptree, turns out to be a Saver.

Up the Walls of the World tells its story in a present-tense third person that sticks close to the point of view characters but allows itself moments of omniscience to let us know what they don’t. (Dann, for instance, doesn’t understand how much better his patients feel after they talk to him, even as he pulls away.)

Tivonel’s voice is all exclamation points and excited questions. She uses the word “how” primarily to marvel at things: How thrilling, how huge, how beautiful, how incredible. (Tivonel thinks less often about how to do things. She just does them.) And there’s something to marvel at everywhere, or in almost everyone. Everything is rich, strong, intense; colors are everywhere.

Dr. Dann’s internal monologue introduces itself by repeating the phrase “as usual.” He’s prone to short sentences and cursory observations, occasionally almost telegraphic. (“Specimen of young deskbound Naval intelligence executive: coarse-minded, clean-cut, a gentleman to the ignorant eye.”) Dann notices what annoys him: asinine projects, substandard door frames, disgusting electrode paste, Naval intelligence executives. The first person he pays detailed attention to is the ironically named Lt. Kirk, who Dann can’t stand. Conversely, he thinks of his patients as their code numbers (“Subject R–95”) to keep them at arm’s length, not because he doesn’t care about them but because in his experience caring hurts. (He warms to them as the book progresses, to his alarm.) Margaret’s POV enters after she leaves her body behind; her chapters are heavy on abstraction and computer metaphors. She sees herself as “ghostly circuitry.”

Tiptree being Tiptree the novel pokes at gender. The Tyreeans swap human gender roles—men carry and raise young and are more emotionally intelligent, women are more action-oriented—but still privilege male activities. Lt. Kirk is everything the Tyreean men aren’t, a symbol of self-destructive male aggression; he’s introduced after kicking a computer and almost castrating himself on the cooling fan. When he’s mind-swapped he ends up as a child—he’s the one with the most to learn from the Tyreeans. But to the extent anyone talks about Up the Walls of the World, gender is the thing they’ve talked about already. I felt more like writing about two points relating back to the quotation at the top of the post.

2.

“I’ll just be me,” thinks Dann, and he will continue to be himself for some time. Visionary or psychedelic SF stories like 2001 often end on a moment of transcendence, where the main character levels up in a cod-evolutionary sense. It’s a metaphorical epiphany, the moment after which everything is different. But we don’t learn how everything is different; the next stage of existence is indescribable. (Or the next world. Closely related are stories that transport the protagonist into the future, or an alien world, but end before we see it because it’s too wonderful to describe.)

It’s the end of the story (2001, Lafferty’s Fourth Mansions, the movies The Black Hole or Repo Man). Or the POV characters watch someone else transcend (Star Trek: The Motion Picture, Clarke’s Childhood’s End, the sublimed civilizations haunting the background of Banks’ Culture novels). Or the character de-transcends for the epilogue, returning to ordinary life happier or wiser but not much different. (This risks bathos. Either intentionally, as with the wickedly cynical punchline of Dick’s Galactic Pot-Healer, or unintentionally, as in “Threshold” from Star Trek: Voyager, unrecognized cousin to 2001: For a moment Tom Paris is omniscient, existing everywhere in the universe at once; the writers can’t imagine what comes next and in desperation turn him into a mudskipper.)

What’s the transcendent ending doing? At the simplest level, it’s a literalized metaphor. A novel is supposed to end with the protagonist changed, in a new phase of their life, ideally wiser. Ascending to a new evolutionary phase makes the change more concrete…

…But also more abstract. Growing as a person is good in itself, but in a realist novel we can also appreciate what the protagonist has learned and guess what they’re going to do next—assuming this isn’t a tragedy, where the protagonist won’t be doing anything next—because we know what life looks like. They’ll marry the guy they’d assumed was a jerk; or move back to the midwest and forget about joining the beautiful people; or go on another, hopefully less doomed, whaling voyage. Becoming a space embryo is vaguer. What does an ascended energy being do, besides hassling starship captains? What has it learned that our puny human minds can comprehend? We don’t know what transcendence means; we’re just meant to be impressed these guys transcended. At worst the transcendent SF climax is the idea of wisdom without the specifics, an escapist fantasy for SFF fans who like to congratulate themselves on how much more expanded their minds are than everyone else’s.

So the human and Tyreean cast of Up the Walls of the World ascend to a new existence as pure minds. What’s interesting is that where other stories end there, Tiptree carries on well beyond that point.

“For though he was master of the world,” says 2001, “he was not quite sure what to do next. But he would think of something.” Up the Walls of the World says: Okay. So think of something, already. So you evolved. What do you do with that?[2] What’s transcendence for? One of Tiptree’s humans loses himself in a dream world. For a while the Tyreeans live in a virtual recreation of Tyree. But what’s the point of that existence?

Margaret, having taken control of the Saver, knows its crew needs a task. Possibilities flit through Dann’s mind in a rush of em-dashes: its powers can rescue endangered species, turn back and rerun time to save lost civilizations, stop wars. Tivonel, characteristically, wants to try everything. But the important thing is to engage with the world and contribute to the general struggle against entropy instead of retreating into self-absorption. Up the Walls of the World argues growth can be an end in itself but declaring it the end is a failure of imagination. Wisdom isn’t knowing the secrets of the universe; it’s knowing what to do with them.

3.

“I’ll just be me,” thinks Dann, chagrined his cosmic transformation hasn’t granted wisdom: “But what new great necessities have I discovered, beyond the old necessity of kindness?”

On Tyree the Wall of the world is a giant stable windstorm, a mountain of air currents allowing the Tyreeans to climb high into the atmosphere. Only at the top of the Wall can Tyreean telepaths listen to other planets and, if sufficiently morally flexible, swap bodies with aliens.

The arc for these characters is about learning to go over the walls between people. Learning not to fear empathy. Dr. Dann spends the early chapters trying to be colder than he really is because he fears other people’s pain. In one of Tiptree’s more obvious metaphors, as a Tyreean Dann gains an empathic healing ability but has to feel his patients’ pain to heal them. Acknowledging others’ pain can be painful in itself, especially if we’re even indirectly implicated. And comprehending the reality of other people. Some Tyreeans are steal human bodies because to them the humans are supporting characters while they’re the protagonists. But this works the other way around: as an empathic being Dann understands “the reality of a different human world. A world in which he is a passing phenomenon, as she was in mine.” For a Tiptree story this thing is startlingly warm-hearted.

For the first time he has really grasped life’s most eerie lesson: The Other Exists. Cliché, he thinks dazedly. Cliché, like the big ones.

And, yeah, you understand why Dann isn’t that impressed by his own insights. Stated baldly, this is a cliché. Look at it one way and all Up the Walls of the World is saying is that people should be more patient with each other. Tiptree is almost apologizing here for abandoning her usual melancholy, like a goth embarrassed to be caught watching the Lawrence Welk Show. It’s like she’s asking: is this really all I’m saying?

I feel like I need to defend Up the Walls of the World from its own narrative. Stated baldly most moral insights—Dann’s “big ones”—sound like clichés. Any incompetent critic in a bad enough mood can reduce any novel to the bit at the end of the He-Man cartoon where Orko belabors the moral for the less attentive children. And some writing is satisfied with that. The equation of happiness with shallowness is itself a cliché, but it’s a cliché with some basis: the history of SFF is littered with stories written to soothe the reader with reassuring platitudes. (Although the problem isn’t only the stories telling us love conquers all, or the modern variations about how finding a properly affirming friend group solves everything—the hard SF story written to tell its readers how intelligent and tough-minded they are is the same candy, just in a different flavor.)

The real question is whether a story expects the reader to be satisfied with the platitude. And I think Up the Walls of the World passes that test. Whatever doubts the book puts in Dann’s mouth, this happy ending is hard-won; climbing those walls is difficult in ways UtWotW can only express in metaphors, not morals. As the novel ends not everyone’s problems have been solved. Again, the point of the last chapters is that transcendence means ongoing work.

Most stories circle around insights that are both profound and ordinary. Sometimes the difference between bad writing and good is simply that bad writing flattens eternal truths into cheap morals, while good writing finds complexity hidden under clichés.


  1. One of the literary aliens Wayne Douglas Barlowe illustrated for his book Barlowe’s Guide to Extraterrestrials.  ↩

  2. To be fair, in 2001 the novel, unlike the movie, the Star Child does do something, usefully vaporizing some weapons satellites.  ↩

On Travis Baldree’s Legends and Lattes

1.

I often wish more fantasy novels would focus on ordinary lives. Literature in general is not about adventure, but about… well, life. What it means to be a person in the world, even (especially) an ordinary person who is not going to save it.

And then Travis Baldree’s Legends and Lattes came along. And I said, “No, not like that.”

I tried Legends and Lattes because it’s gotten buzz as a popular self-published book that got picked up by Tor. I finished it merely because it was so insubstantial finishing was as easy as quitting. This book has nothing to say. It feels like the work of an author unfamiliar with the idea novels can be more than descriptions of things happening. It is innocent of theme or subtext. (Well, not entirely innocent; there’s that “the real treasure is friendship” business beloved of children’s cartoons. But this is as close to the surface as a theme can be. And what kind of friendships are we talking about? We’ll get to that.)

2.

Cover of Legends and Lattes

What Legends and Lattes describes happening is the opening of a coffee shop in a generic fantasy world. Viv, the protagonist and proprietor, is an orc who’s abandoned Dungeons & Dragons adventuring for peaceful entrepreneurship. Her business attracts a found family of employees, contractors, and customers. These include a succubus, a rat guy, and a legally distinct pseudo-hobbit. Legends and Lattes is a diverse book in terms of D&D races. If any of the human characters were nonwhite I don’t recall, but it does teach us not to stereotype succubi or gnomes.

Even sans theme this might have been logistically interesting: how does a coffee shop work in a world where “adventuring” is a career? How do you establish a business in a fantasy city? How do you rebuild a livery stable into a restaurant? How does an orc make coffee? Where does an orc get coffee? Alas, where the answers to these questions are not easy Legends and Lattes handwaves them. Most of the detail is decision-making, a series of brainstorms as Viv and friends invent the familiar amenities of a 21st century American coffee shop—iced coffee! Biscotti! Live music! Travel mugs! But what specific carpentry is needed to transform a stable into a shop? Well, Viv’s Hob friend handles that. How does the oven work in a city with no electricity or gas? That’s the rat chef’s business. How does Viv make coffee? A vaguely described machine does it. Both machine and coffee are delivered by an improbably reliable postal service for a low-tech, monster-strewn world. With shipping this convenient, it’s hard to believe no one but Viv has heard of coffee.

Tonally, the book feels like Terry Pratchett minus anything as unruly as jokes. Moments feel like they should be jokes, like when Viv, the orc living in a D&D world, posts a want ad including language like “food service experience desired,” “advancement opportunities,” and “wages commensurate.” But there’s no sense the book realizes this might be funny. It just assumes this is what want ads say the multiverse over.

As a tale of found family, the tone the book aims for is “heartwarming,” but it begs to be loved with such earnest seriousness it lands on “smarmy.” And something about the family Viv finds feels false: Her family includes employees, contractors, and customers, but not neighbors or coreligionists or people she meets through hobbies. Viv doesn’t have friends whose relation to her is not transactional. They’re the ones with the actual skills that make her business work while she organizes them. This is a workplace family, and Viv is the heart of the family because she’s everybody else’s manager.

3.

Fans of Legends and Lattes call it cozy. We’ve all heard of cozy mysteries. Ask aficionados and they’ll tell you their attributes include an amateur detective, a small, close-knit community (a subculture, or a country house, or a literal small town), and a lack of sex, violence, or profanity. These remove… let’s say literary turbulence—features that make readers anxious. Amateur detectives are fun to identify with; they don’t have to follow annoying rules and don’t work for a corrupt carceral system. Close-knit communities feel insulated; troubling social issues seem distant if they come up at all. Draw a veil over the awe and terror of violence and the mystery becomes pure puzzle. And you also don’t have to read the word “shit.” If the appeal of mysteries is the restoration of order after trauma, the appeal of a cozy mystery is that you never feel trauma in the first place. What’s interesting is that cozies descend from and style themselves after “golden age” mysteries, but golden age mysteries were not cozies. Writers like Christie and Sayers were often out to trouble the reader.

Similarly, Legends and Lattes descends from the fantasy works that inspired Dungeons & Dragons, but without the mixed emotions and scary bits that are part of what made Tolkien, Lieber, or Moorcock memorable. Instead, this is genre as warm fuzzy blanket. Unlike almost everything else in this review, this is not a criticism; there’s a place for fuzzy blanket books. I just don’t think there’s any reason they can’t have ambitions along some other axis, even as they build a cozily familiar world.

Familiarity is definitely part of the coziness here. A world like a D&D game feels comfortably homey to a lot of geek-culture readers. Even many of us who’ve never played actual D&D have spent time with Baldur’s Gate, not to mention D&D-adjacent games like Dragon Age and Skyrim. Elfy-dwarfy stuff feels like visiting the old neighborhood. And, like Baldur’s Gate and Dragon Age, where the world doesn’t need to be medieval or fantastical it feels contemporary. The characters are modern Americans in spirit, the better to identify with. (That’s important in a game!) Pratchett does this too, but where the Discworld books mixed modernisms and fantasy clichés with satiric intent Legends and Lattes is just worldbuilding by default. Pratchett was interested in how societies work and had serious criticisms about the ways in which they don’t. Legends and Lattes puts a fantasy filter on an idealized version of middle-class America, like a D&D Hallmark movie.

Even here, I’m not complaining. You could do something with this! It’s just that Legends and Lattes isn’t doing anything with this.

The real problems come in when you notice what parts of the world are left out—and, to return to a previous theme, what parts of the logistics of coffee.

4.

A lot of books have worldbuilding which is technically, from a strictly logical perspective, bad. This is not a problem. Worldbuilding is part of how a story communicates its themes. If part of the world is effective theme-scaffolding it doesn’t need to make literal sense. I mean, Kafka’s good, right? And it’s not like he’s the most realistic world builder ever. (You’re a bug? How did that happen?)

But when a book has nothing going on but pedantic descriptions of the decision-making surrounding D&D world’s first coffee shop, I start wondering about the internal logic. And my biggest question is: how does this city work?

Seriously, who runs the place? Is there a city council? A monarch? We never learn what kind of government it has. Someone is maintaining kerosene streetlights and cleaning the streets. The water is clean. Sewage is taken away. The postal service implies safe and well-maintained roads, and a system to find addresses. We don’t know who or what runs any of this. A late disaster gives a brief glimpse of emergency services, but the book depicts them less as people and more as weather. There’s no sense the infrastructure of this society is maintained by anyone—it’s just there, like a natural resource.

What’s particularly striking is what Viv doesn’t need to do to build her business. She doesn’t need a business license; alternately, assuming a more medieval setup, she doesn’t need to join a merchant’s guild. No one makes sure she’s following building standards as she remodels. Her coffee shop doesn’t need to pass health inspections. No rules, whether laws or guild regulations, govern how she treats her employees. She doesn’t pay taxes. Opening a business is as simple as buying a building, remodeling, and hanging a sign.

The problem is the local crime boss, a woman named Madrigal who runs a protection racket. If Viv doesn’t pay a sizable monthly tribute something unpleasant will happen to her business or her employees. Exactly what isn’t specified; as organized crime goes, this is pretty G-rated. But everybody warns Viv Madrigal is serious. People who refuse to pay have regretted it.

Viv consults her old adventuring troupe. Paying is out of the question, but does she want to fight? Again, it’s interesting to see what isn’t suggested: nobody suggests going to a police department, city watch, or government agency of any kind. An American might assume the local police-equivalents are murderously corrupt and racist, but that’s not the problem. It’s also not that they can’t touch Madrigal, or that they only help the rich. They just don’t exist. Laws do not come up as a concept. It doesn’t occur to Viv or her friends that this city might have laws to protect its citizens’ rights, or provide recourse if they’re broken. The idea is outside their frame of reference.

It also doesn’t occur to anyone to band together with other victimized businesses and present a united front. Anyway, that would lead to all-out war, and Viv doesn’t want to pull her old sword down from the wall. The point of opening a shop was to stop being a person who waves swords around. Viv’s got her self-image to think of. Fighting Madrigal would eliminate a threat, but also eliminate Viv’s ability to regard herself as flawlessly moral.

So Viv cuts a deal with Madrigal, who turns out to be a nice old lady who will leave Viv alone in return for regular deliveries of cinnamon rolls. (I told you, this mob is really G-rated.) Just like that, Madrigal is part of the family and Viv is defending her: “some people might consider any of her crew to be assholes, just because of the nature of the business. But I don’t think that way… I’ve got respect for people who have to get their hands dirty to get things done. That’s just work.”

The only moral distinction Legends and Lattes makes is between nice people and “assholes.” You can run a protection racket and not be an asshole. You can smash up some hapless merchant’s shop or beat up his employees and not be an asshole. That’s just another job, like running a coffee shop. An asshole is someone who creates problems specifically for Viv or her friends, and can’t be bought off with cinnamon rolls. Madrigal is still soaking the other small business owners in town, or destroying their livelihoods, but Viv is okay and I guess that’s all we’re supposed to care about. Solidarity? Viv doesn’t know those people and doesn’t owe them anything.

What makes Legends and Lattes cozy, the reason it’s low-stress, is that the world does not make demands on its heroine. Viv has no obligations to anyone outside her chosen family. A found family is a refuge with both the power and the right to close the door on humanity and pull the ladder up after it.

Legends and Lattes has nothing to say. Unfortunately, that’s not the same thing as saying nothing. What it’s saying is a bit like something Margaret Thatcher once said: “there is no such thing as society. There are individual men and women, and there are families.” As long as that includes found families, I think Legends and Lattes would agree with Margaret.

Olga Ravn, The Employees

There’s an obvious visual difference between Star Trek and Star Trek: The Next Generation. Where Kirk’s Enterprise looked like a sterile battleship, Picard’s looks like an office. Soothingly beige, carpeted, with comfy chairs and the occasional potted plant. (Most of the waiting rooms I’ve known in my life have felt very Enterprise D-ish, which is fine by me; who’d want to wait for their dental appointment in a battleship?).

It’s not just an office, of course. The Federation is meant to be a utopia, so the Enterprise is also a home and community. Everybody hangs out in the lounge, attends concerts and amateur drama, gets plenty of free time for hobbies. Everybody on Star Trek: The Next Generation has a great work-life balance.

Cover of The Employees

The Six Thousand Ship, the setting of Olga Ravn’s The Employees, is something else. Among the themes of The Employees is an approach to space travel I haven’t often seen: if a starship is a workplace, its crew has nothing but their workplace, floating in an empty void. It’s implied the Six Thousand Ship’s crew signed up for a one-way journey—it won’t return to Earth in the crew’s lifetimes. Much of the novel is an exploration of the psychological effects, the damage done when there’s literally nothing outside of “productivity.”

Space is the corporate dream: the one place your employees can’t walk off the job. Not if they want to keep breathing.

The Employees is structured as a series of statements to managers holding listening sessions to “gain knowledge of the local workflows.” The statements are anonymous. We rarely hear a name. The protagonist is the whole crew. Given SFF’s emphasis on worldbuilding, it’s weird it doesn’t do fictional mass observation more often. Adventure stories or bildungsromans starring singular heroes are the default, to the point the average SFF fan might think The Employees is more experimental than it really is. SFF tells stories about different worlds, but defaults to focusing on how those differences affect a singular, special, hero as they chase self-actualization. Even SFF novels with multiple POV characters (i.e., A Game of Thrones) often feel less like social novels than like multiple hero stories broken up and braided together. The Employees is instead a portrait of a society.

Toiling alongside the human employees are “humanoids,” artificial workers indistinguishable from humans. (We often don’t know whether a statement is made by a human or a humanoid.) Humanoids were built to work. They don’t know Earth, they have no experience of anything but employment. One is baffled to hear a human colleague say there’s more to a person than their work: “what else could a person be?”

The human employees find themselves nostalgic for everything they had on Earth—family, nature, shopping. They sound surprised. These weren’t feelings they’d expected to have. Some employees keep simulated holographic children as substitute family. Eggs are a recurring image. One employee dreams about tiny spheres like fish eggs breaking out of their skin. In the real world human employees come down with cases of warts, like the dream is trying incompetently to come true. The humans disappear into their roles, becoming interchangeable parts: “As long as you’re in the suit and pass through the corridor to be cleansed, you’re the first officer.” Later there’s a mutiny and the ship’s funeral director doesn’t know how to respond as anything but a funeral director: “I haven’t always felt that my capabilities were being utilized to the full.”

In this environment employees’ full potential as people goes unused and unusable—humans and humanoids both.

As I write this internet junkies have gathered to morbidly gawk at the train wreck that is Elon Musk’s Twitter, which he is running like the world’s drunkest railway signalman. Paid verifications let pranksters pose as his advertisers! People can’t log in because he turned off the two-factor authentication server! He’s getting dangerously close to violating the GDPR!

Most relevantly, as soon as Musk bought Twitter he laid off half the work force, on the theory that anybody left could just work harder. Many have. One proudly posted a photo of herself sleeping at the office, which provoked horror but also some cheering from Musk fans, one declaring “This is how great new things are built.” Which… they’re built badly, but, yeah, this is how a lot of the tech industry works. It’s a standard part of the stereotype: clownish startups filling their headquarters with cereal bars and foosball tables in a vainly half-assed effort to take the edge off long days in the office. Video games are built on “crunch.” Musk demanded his ever-shrinking pool of workers sign a loyalty oath declaring their willingness to be “extremely hardcore” which means working “long hours at high intensity.” The workplace comes first. (Nothing outside of productivity.) In a development that surprised Musk and absolutely no one else, most of the remaining employees took severance instead. That’s where space comes in!

The humanoids suspect something is missing. The humans who identify with their jobs are suffering cognitive dissonance over a bad and irrevocable career choice. Having no past to look back on gives the humanoids time to look at their present, and they’re not sure they want to be tools. At the same time they’re growing their curiosity and optimism as fast as the humans lose it. The company can upload and redownload the humanoids’ minds; they’re likely to survive after the humans are gone. Maybe they’ll someday see Earth. Maybe they can survive on the alien planet the Six Thousand Ship has been studying. “I may have been made,” says one, “but now I’m making myself.”

The statements keep circling back to “the objects,” artifacts from the planet, which hold a strange fascination for the crew. They’re called “the objects” because nobody knows what else they could be. They look like eggs, or tubes, or stones. Sometimes they feel alive. “It’s a dangerous thing for an organization not to be sure which of the objects in its custody may be considered to be living,” says one person. They could be talking about the objects, or the humanoids, or the whole crew.

The objects are the reason The Employees was written in the first place—if you want to get metafictional, you might say they were there at the creation of the crew’s universe. The objects are based on the work of a sculptor named Lea Guldditte Hestelund who asked Olga Ravn to write a text for an exhibition, which became The Employees. The novel mentions the Six Thousand Ship has white walls and orange and gray floors. So does the museum space in the photos at the site I just linked. We’re probably meant to visualize the ship as resembling the real-world museum.

The crew doesn’t understand their own feelings towards the objects; they’re both attracted and disquieted. (A quietly throbbing egg is not as straightforward as a foosball table.) Maybe the objects, in their sheer inscrutability, are envoys from outside the bounds of the crew’s imagination. If these objects are beyond understanding or conception, what other possibilities are they missing? The crew who’ve experienced life outside of work, who know what they’ve lost in moving to a world of pure productivity, are making their imaginations smaller to adjust. It’s that or stop breathing.

“I think you need to imagine a future and then live in it,” says one crew member.

Have I mentioned Elon Musk is the guy who wants to run a Mars colony? I think he’d get takers. Americans are carving away at their imaginations as you read this.

Microworlds and All Systems Red

Recent Reading 2022–01

Microworlds

Cover of Microworlds

In 1973, the Science Fiction Writers of America gave Stanislaw Lem an honorary membership. In 1976, they found an excuse to take it away. They’d found out what Lem thought of science fiction, and SFF culture is deeply petty. Lem was one of the genre’s harshest critics and Microworlds is 280 pages of what the SFWA was reacting to.

What’s striking about Microworlds is how relevant it feels, though it was published forty years ago and collects essays that are even older. A running theme is Lem’s belief that science fiction’s pulp roots—in his view, its status as a commercial genre—holds it back. One point he keeps coming back to is that science fiction is intensely conformist in the kinds of stories it tells; most defaults to adventure stories or detective stories, and the resulting novels lack the tools to grapple with the bigger themes they gesture towards. And, yeah… this is a phenomenon I’m familiar with even from current SFF.

And Lem calls fans out on that two-step maneuver where they insist science fiction is important literature—maybe the most important literature of all—but when it’s subjected to serious criticism they pull back and insist it’s just entertainment and the critics are being pretentious. SFF fans pull this one out on a regular basis to this day. Fandom likes to congratulate themselves on how much SFF has evolved, but the truth is today’s SFF has a lot of the same problems it had back in the “golden age.”

All Systems Red

Speaking of not grappling with themes…

Cover of All Systems Red

Martha Wells’ Murderbot series has snagged a couple of Hugo awards. In early 2022 I decided I should finally get around to reading the first book, All Systems Red. (Yes, it’s been that long since I took notes for this review.) It’s fine, I guess. It’s entertaining on the same level as a Sherlock Holmes pastiche or one of the better Star Trek novels. I’d have been more impressed if that were what I’d expected going in. SFF grade inflation strikes again.

This is one of the many SFF novels that don’t recognize their own best ideas, or push them far enough. Murderbot is a “SecUnit,” ostensibly a security robot, though in fact it’s (it goes by “it”) a human being with cyborg parts. Murderbot loves television. All it wants to do is watch television and it’s constantly telling us how it spends every spare moment on its shows. But it doesn’t tell us what its favorite shows are like. This is a large and weird narrative hole. First, a chance for fun metafictional commentary on science fiction is left on the table. More importantly, this is a missed opportunity to characterize both the narrator and its world. What stories does Murderbot gravitate to? What kind of stories get told? (Or what kind of propaganda? Because corporations are in charge here and, as in our world, TV is corporate IP.) How are this world’s stories different from our stories, in broad outline or in detail? How does Murderbot’s life differ from the clichés? We don’t find out.

Which means they effectively aren’t different. All Systems Red leans on the reader’s knowledge of what television looks like to fill in the gap. This is admirably baldfaced pandering—Murderbot’s a media fan, just like you! (It reminds me of how so many musicals are about musicals, because the one topic the entire audience is certain to care about is musicals.) But the whole book feels sketched in. We don’t get a sense of what the protagonists’ spaceship or habitat module is like because we’re assumed to already have usable mental models for “spaceship” and “sci-fi base.” We don’t know what Murderbot’s armor looks like because we have a mental model for “space armor.” No good novel catalogs every detail of every environment, but they will offer surprising or thematically relevant details to pull readers away from our mental defaults. Here we’re working with our defaults.

The human characters are an indistinguishable mass. There’s a sympathetic one, a paranoid one, and some other ones. The book could be doing this on purpose to signal Murderbot’s disinterest, but it’s hard to tell.

All Systems Red is one of those books that start in media res with an action scene. These openings make it hard to care what’s happening. We don’t know yet who anyone is, or what world they live in, and can’t put the action in context. It feels like All Systems Red never gives enough context. The narration is a bald and mechanically paced description of events in a generic first person that could easily be converted to third person (a popular default style in contemporary SFF). This happened, then this, then this. Murderbot only narrates what’s happening right now; the structure of the novel doesn’t let it think back or stop to contemplate.

This could be clever, because the book works like a recap of a TV episode where events play out at a steady pace and what isn’t “on screen” isn’t important. But I’m not sure the book is doing this thoughtfully. One important event in Murderbot’s past needed more exploration. This event would have been a traumatic turning point in its life. It would be the first thing to affect how anyone who knew of it thought of Murderbot. But after a brief initial allusion the book mentions this event only a couple of times, briefly, when it comes up in dialogue. The book’s straight-ahead moment-to-moment style doesn’t allow exploration of Murderbot’s past, and doesn’t allow introspection. Murderbot thinks about one of the most significant moments of its life slightly more often than it thinks about rutabagas, and with similar emotional weight.

The end reveals the entire novel was a letter from Murderbot to another character explaining its decision to strike out on its own, rejecting both the security corporation and the second-class citizenship experienced by free cyborgs. But until the reveal the novel doesn’t read like a letter, and at no point does it read like a letter meant to explain anything. Murderbot describes events but rarely has opinions on them beyond mild annoyance at anything that isn’t television. Until the decisive moment all it seems to want is to slide through life with minimal awkwardness or responsibility. The novel never feels like an argument for why Murderbot would make this risky and uncertain decision now, as opposed to any other point in its life. Murderbot has an epiphany just because there’s one scheduled for the end of the novel.

All Systems Red doesn’t explain what it claims to be explaining. It’s more like… well, we can see it’s wrong for SecUnits to be second-class citizens, and we’re meant to identify with Murderbot, so it should be able to see what we do. So we fill in the book’s argument like we filled in the nature of the spaceships and the armor and the planet this all happened on. This book is not about what it wants to be about in any meaningful way.

I’m normally happy when a book hands me implications and asks me to fill in the gaps, but it doesn’t feel like All Systems Red is implying anything. What’s explicit is meant to be enough.

This is not exactly a review of All Systems Red. I mean, it is, but I wouldn’t have bothered to write it if I didn’t have these exact frustrations with so much other science fiction and fantasy. So much popular SFF is so thin. (And by no means am I only talking about current SFF here—but the older thin books are no longer popular.)

It’s not that the All Systems Reds of SFF are bad books. They’re skilled, professional novels. But it feels like that skill and professionalism is focused on streamlining books down to nothing more than a plot and a moral, precision-engineering away any accidental subtext or ambiguity. The resulting novels have skins, and skeletons, but not much of a heart.

Adolfo Bioy Casares, Asleep in the Sun

For the last few months I’ve let my blog lay silent, as happens from time to time. I had covid in December of last year and the time I spent resting put the brakes on my momentum. My attention span also hasn’t been great, so it’s taken me this long to return to blogging.

To get started again I plan to finish a few reviews I took notes towards months ago. This is one of them.

Cover of Asleep in the Sun

Asleep in the Sun is the last Adolfo Bioy Casares book readily available in English I’d yet to read. (There are more, but they’re out of print. Someday I’ll hunt down secondhand copies.) Bioy Casares was a friend and colleague of Jorge Luis Borges, the husband of Silvina Ocampo, and the author of The Invention of Morel, which I’m convinced is one of the most significant yet undervalued science fiction novels of the 1940s. Asleep in the Sun doesn’t reach those heights, but it’s good.

Bioy Casares benefitted from a publishing environment that didn’t categorize books too rigidly. The novel starts as a domestic comedy only to turn into a science fiction story about a mad scientist in what feels like an abrupt swerve. But the SF plot is there from the beginning, unrecognized by the narrator. Bioy Casares has a talent for laying unnoticed threads, then pulling them together into an unexpected plot.

(Spoilers follow. As with Morel, this is a book where you might want your first reading to surprise you.)

Our narrator is Lucio Bordenave. It’s way too easy to talk Lucio into things against his better judgement. He works at a bank but repairs clocks as a side hustle. If the foreman of the Lorenzutti factory wants Lucio to repair the factory clock he may say “I wouldn’t take it for a hundred dollars,” but he’ll wind up working on it.

And when his wife Diana’s friend, a dog trainer, insists she’s unstable and needs a stay in the local mental hospital Lucio senses this is a bad idea, but Diana’s gone before he knows it. And he goes along when her physically identical (but temperamentally different) sister moves in, and when the trainer presents him with a dog coincidentally named Diana. Two Diana-substitutes. Despite their good qualities neither is adequate.

Diana is the one thing Lucio is firm on: he loves her unreservedly, though she treats Lucio with contempt and causes no end of trouble—recently her attempts to “help” Lucio got him fired from his job at the bank. This relationship doesn’t seem good for Lucio, but that’s his call. The thing is, Diana isn’t mentally ill—just touchy and temperamental and unhappy. She is, in short, difficult. That’s what bothers Dr. Samaniego at the institute.

Late in the book, we learn Dr. Samaniego isn’t really a psychiatrist, or at least not a good one—he doesn’t have the empathy to do the job. It’s possible none of his patients are actually ill. Dr. Samaniego doesn’t treat disturbed people. He treats people who disturb everybody else. The patient’s experience and everyone else’s experience of the patient are all the same to him. He wants people to be peaceful, tranquil, like a dog sleeping in the sun. Which turned out to be a good metaphor to have on hand when he discovered the physical location of the human soul, and figured out how to transplant it into other bodies. Like dogs. Dr. Samaniego’s rest cure involves literally “plunging into animality.”

And once you have the soul out of its body that opens up other solutions for “disturbance.” See, people are fungible. Interchangeable parts in a big machine. Dr. Samaniego can take people who doesn’t fit and move them to new bodies and new lives where they’ll fit better. He can’t make people well, but he can make people convenient. He’ll return Diana’s body to Lucio with a different, more compatible soul.

Everyone but Lucio is delighted with the new Diana. He notices she doesn’t remember things she should remember; he catches her going through photos and family trees to get up to speed on her own life. More importantly, she’s not herself. Only Lucio cares enough to notice, which means Lucio is beginning to present Dr. Samaniego with difficulties.

As James Sallis’ introduction to the NYRB Classics edition points out, all this feels like a gently comedic take on Invasion of the Body Snatchers. And as with Jack Finney’s novel you can read this as a political metaphor. Bioy Casares was an Argentine writer and published Asleep in the Sun in 1973, right before the beginning of the “Dirty War” in which the government disappeared thousands of people. At this point Argentina had been ruled by a military junta since 1966. It’s not hard to imagine why Bioy Casares might have chosen this moment to write a novel setting love for unique and irreplaceable, if troublesome, individuals up against an authority that sees them as machine parts to be swapped out if they throw the gears out of alignment. Or why it’s dangerous to be the person who notices, or cares.

The Venn Diagram of Science Fiction and Fantasy Awards: 1973

(I’ve been reading the stories that got both Hugo and Nebula nominations. To see all the posts in the series, check the “Joint SFF Nominations” tag.)

You may have noticed something weird about this series. Apart from the two posts where Anne McCaffery showed up, the author lists have so far been entirely male. It’s not that no women have had Hugo and Nebula nominations, but only McCaffery ever managed to get a story on both lists in any given year. Yes, I’m tired of it, too.

So it’s a relief that this latest post includes three women. That’s out of 11 authors, only 27 per cent, and it should be noted that at this point the voters still thought James Tiptree, Jr. was a man. It will be decades before the shortlists are as likely to be all women as all men. But what the hell, 27 percent is better than zero. We’re finally evening out the Dude Ratio in:

1973

The novels that made both the Hugo and Nebula shortlists in 1973 were Isaac Asimov’s The Gods Themselves, David Gerrold’s When HARLIE Was One, and The Book of Skulls and Dying Inside by Robert Silverberg. The Gods Themselves won both awards, due not so much to quality as to a general feeling that it was great this old guy was still writing. It was a bland year for novels.

On the other hand, it was a strong year for short fiction. The stories that made both shortlists, most of them great, were:

  • Poul Anderson, “Goat Song” (Won the Nebula and Hugo for Best Novelette): A singer descends into a high-tech underworld to plead for the resurrection of his true love, and is told she’ll follow him out, but he’s not supposed to look… have I read this one before?
  • Arthur C. Clarke, “A Meeting with Medusa” (Won the Nebula for Best Novella): Detailed in the last post.
  • Gardner Dozois, “A Kingdom by the Sea”: A slaughterhouse worker forges a connection with an alien intelligence in his dreams.
  • Harlan Ellison, “Basilisk”: A prisoner of war with a strange power returns to a hometown where he’s a scapegoat for his country’s loss.
  • Ursula K. Le Guin, “The Word for World Is Forest” (Won the Hugo for Best Novella): The peaceful Athsheans learn to fight their human colonizers.
  • Frederik Pohl, “The Gold at the Starbow’s End”: A stagnant, collapsing America sends its eight smartest people into space to do some basic research without distractions. The plan goes horribly right.
  • William Rotsler, “Patron of the Arts”: There’s a new art form incorporating holograms and recorded sensations. The narrator commissions a portrait of his wife.
  • Joanna Russ, “When It Changed” (Won the Nebula for Best Short Story): A planet of only women makes their first contact with men in a few centuries, and they’re not enthused.
  • Robert Silverberg, “When We Went to See the End of the World”: A time travel agency offers trips to see the end of the world. It’s briefly fashionable, then people move on to other things.
  • James Tiptree, Jr., “And I Awoke and Found Me Here on the Cold Hill’s Side”: Humanity is obsessed with aliens, because they’re hot. Like, way too hot.
  • Gene Wolfe, “The Fifth Head of Cerberus”: A boy discovers disconcerting things about his origins.

The first recurring theme for 1973 is long titles. A lot of these titles are very long! I’m going to abbreviate them because I’m lazy.

Less trivially, the key word for 1973 is disillusionment. These are not bright futures. They’re stories of failure, collapse, or pyrrhic victory. They’re often angry; “The Word for World is Forest” is the bluntest thing Ursula K. Le Guin ever wrote, and “Basilisk” is by Harlan Ellison. Now that it’s over we’re finally starting to see stories engage directly with the Vietnam war, and these are our main examples for 1973. (Other stories show oblique influence: ubiquitous political protests are part of the background in “The Gold at the Starbow’s End,” and the far-future colony in “The Fifth Head of Cerberus” is culturally French.) They also exemplify a couple of major themes for 1973, which makes them great stories to start off the next couple of sections.

Live and Don’t Learn

In “Basilisk” Vernon Lestig comes home from his stint as a P.O.W. after breaking under torture and talking. His family has fled their home, his girlfriend married someone else, and a mob shows up to administer a beating. The army cleared Vernon, but he’s guilty of contradicting the stories people tell themselves about the war. American soldiers are heroes, and heroes don’t break. Vernon’s normal, unheroic, human breakdown is an awkward reminder of America’s fallibility.

Luckily for Vernon he’s merged with something alien, a basilisk that kills with a breath or a glance. He confronts the mob in the town square and gives them a brief lesson in pain and terror. Then a woman pulls out a gun and blows his head off while screaming “For Kennyyyy!” and everyone goes home thinking they sure showed him. This feels prescient; in the decades to come the U.S. would repeatedly pick fights—in Grenada, in Panama, in Iraq—to prove to itself it could so win a war, to overwrite Vietnam with the straightforwardly heroic and victorious popular memory of Word War II.

“Basilisk” is a story where nothing is learned, and it’s in good company. Our first major theme for 1973 is stasis. These stories put positive change in the same epistemic category as Santa Claus and the Tooth Fairy. Problems aren’t solvable. People can’t break out of patterns; they resist epiphanies.

“Goat Song” and “A Kingdom By the Sea”

Take “Goat Song.” I don’t have much to say about “Goat Song.” You know the story. The hero is Orpheus, a giant computer named SUM is Hades, a woman who serves as SUM’s avatar is Persephone. SUM has Eurydice saved on a hard drive. There are Maenads. Orpheus fails his one big test. As usual. That’s the problem with this overstuffed subgenre of myth and fairy tale retellings; I haven’t just heard this one, I’ve heard it a million times. Right where should be moved to pity I’m just thinking “For crying out loud, not again, Orpheus.” When he strolls off to his futile dismemberment I’m relieved to be rid of him.

Anderson said “Goat Song” was inspired by “I Have No Mouth and I Must Scream” in that it takes place in a world masterminded by an AI (instead of AM, we have SUM). The comparison doesn’t help it. This is the weakest story in the batch—not bad, but not better than okay. If you’re into SFF you know this theme: Earth is a peaceful, pastoral Garden of Eden managed by SUM for the happiness of all, and it sucks. Struggle is good for you! When the world provides everything for everyone people lose touch with the Human Spirit! Orpheus is a great poet because he the only bastard miserable enough to stay in touch with Higher Things.

It’s interesting to compare Gardner Dozois’ “A Kingdom by the Sea.” The title references “Annabel Lee,” an Edgar Allan Poe poem about a man who is, as is standard for Poe heroes (technical term: “Poetagonists”), pining for his dead lover.

Mason works in a slaughterhouse. He’s the guy who hits cows on the head with a sledgehammer. He lives in a tiny apartment in a gray city, eating frozen pizza that tastes of spaghetti sauce and cardboard. Somehow, without noticing, he’s passed the better part of a decade like this: “He will never hit the road again, he is here to stay. His future has become his past without ever touching the present.”

Someone comes to Mason in his dreams. Like “Basilisk,” this is the story of a worn-down schlub whose life is momentarily improved by something alien. The presence is female, and Mason loves her but also seems to identify with her: “He found her, wrapped in the underbelly of himself like a pearl: a tiny exquisite irritant,” and she “blended [Mason] into herself” and “He merged with her forever.” Every night the presence gets closer, until one day Mason wakes feeling he’s finally going to meet her. He does. He recognizes her in the eyes of the day’s first doomed cow, just as it’s too late to stop himself from bringing down the hammer.

“Kingdom” is barely SFF—it’s a character study, and it’s debatable whether anything truly fantastic is happening here at all. Is Mason a telepath whose soul mate is a cow? Is he lost in his imagination? Your interpretation depends on which genre you expect when you read the story. Which makes it a surprising nominee. But Mason might have been an identification figure for fans, who often use SFF as an escape from an all too mundane reality. The presence is an obvious metaphor for Mason’s intuition that there must be more to life than this, a yearning for something undefined but numinous. This is a common wish-fulfillment fantasy in SFF—discovering magic in the world, or a science fictional phenomenon sparking the proverbial sense of wonder. But Mason’s dreams are brained by the hammer of poverty and routine. He can’t imagine a way out of his predicament.

For a fifty year old story, “Kingdom By the Sea” feels dreadfully contemporary. Right now, an entire economic category of Americans feel ground down in inadequately paid, inadequately respected service jobs. They’re carrying mounds of debt, paying for surgeries with GoFundMes, too tired, sometimes, to dream. “Kingdom” is arguing with “Goat Song:” in a world that cares for no one and provides nothing without a struggle, people lose touch with the Human Spirit. Anderson looks at the modern world from the right and thinks it’s too soft, Dozois examines it from the left—more accurately, I think—and sees a world that’s too hard. These are worlds to stagnate, not flourish, in.

“Patron of the Arts”

Orpheus sends Eurydice back to hell. Mason kills in reality the creature he loved in his dreams. In “And I Awoke,” which I’ll cover later, aliens take a heavy toll on their human lovers. Most of these dysfunctional relationships are specifically failed loves. That’s also the core of “Patron of the Arts.”

Of the stories we’re covering here “Patron” has aged least well. It’s not bad, but it’s very male-gazey, and it’s not surprising it’s the least remembered of the batch. William Rotsler is also the least remembered writer; in the SFF world his claim to fame is having drawn the cartoon that inspired Harlan Ellison to write “I Have No Mouth and I Must Scream.” (Which also makes Rotsler responsible for “Goat Song.” Thanks, I guess?)

“Patron” is a character study of Michael Benton Cilento, an artist working in “Sensatrons,” from the POV of a patron who hired Cilento to make a Sensatron portrait of his wife. Sensatrons are an innovative new medium combining high-definition holographic video with “alpha and beta recorders, the EEG machines, the subtle heartbeat repeaters” modeling the subject’s inner life, and project the artist’s intangible, ineffable interpretation of that subject directly into the viewers’ minds. In practice, they’re used mostly for pictures of naked ladies. It’s worth noting that William Rotsler had a day job in the porn industry. That said, this is very well written. It doesn’t baldly describe a plot; it spends time on conversations with Cilento about how he works and his ideas on the nature of art. It’s this surplus-to-plot-requirements stuff that gives a story thematic depth, something too many SFF writers forget even today.

The narrator’s marriage is more of a business partnership than anything. They get along fine, but his wife is more important to him than he is to her and when Cilento comes along they fall for each other. Cilento has been experimenting with some sort of teleportation technology. The narrator discovers the lovers have disappeared together into a Sensatron depicting an alien landscape. Technically this is a happy ending, for the two lovers. But it’s an offstage happy ending. All we actually see is the narrator’s bemused loneliness.

“When We Went to See the End of the World”

Like “KIngdom by the Sea,” “When We Went to See the End of the World,” feels so much like life feels right now. I find Robert Silverberg’s work inconsistent. Sometimes I don’t understand why he used to be so popular. But sometimes one of his stories just hits me, and “When We Went” is one of those. It’s depressed and anxious and brilliant.

“Nick and Jane were glad that they had gone to see the end of the world,” it begins, “because it gave them something special to talk about at Mike and Ruby’s party.” Nick and Jane’s circle are well off, but probably not in what we’d call the one percent: Mike and Ruby’s house is grand, but sounds like the kind of overdone McMansion owned by people who aren’t as rich as they like to pretend.

Trips to the end of the world are the latest fad. You time travel forwards and watch the literal last moments of life on Earth. Nick and Jane declare how moving it all was. They don’t sound moved, just politely enthusiastic, like they saw a pretty good movie. Nick hopes one friend’s wife will find him interesting enough to agree to meet at a motel. He’s a bit put out to discover he’s not the only one who’s taken the trip. Everybody saw a different apocalypse—it seems these are all potential futures. Nobody’s more than mildly curious about this.

After Nick and Jane tell their story, the hosts’ son comes in to announce the east coast has been told to boil their water because of mutant brain-eating amoebas. His parents tell him to go to bed. Between one-upping each other with their apocalypses the partygoers briefly acknowledge other recent news. An earthquake just sent a big chunk of California into the ocean. Nuclear explosions are a regular occurrence. So many Presidents have been assassinated that the national days of mourning are starting to effect the economy. The story doesn’t make a big deal about any of this because Nick and his friends don’t make any big deal. It’s background noise. In the middle of a paragraph about who’s dancing with who, unremarked upon: “Far away there was the sound of an explosion.” These things are happening to other people, somewhere else.

But are they? As the story progresses we learn one of Nick’s friends has a broken leg from a routine mugging. Another is in financial trouble because terrorists blew up his business (are these people actually rich, or living on credit?). The amoebas have already spread to the Great Lakes. Everyone’s dancing past the graveyard, grasping at any distraction, because looking the apocalypse in the face is scary. But constant apocalypse is also boring. “No one was talking about time trips now. The party had moved beyond that point.”

These days a new disaster comes along every week. A coup attempt in Washington? Old news. Accelerating climate change? The new normal. A worldwide pandemic? Bored now. It’s startling how fast we forget. And I’m not just talking about the Nicks and Janes of the world, here; even the left gets briefly outraged by each crisis but never gets around to taking effective action. An apocalyptic collapse of civilization is both imminent and abstract, something very close which we can’t convince ourselves will ever affect us, because we’re distracting ourselves with—

Well, we’re science fiction fans, aren’t we? We distract ourselves with dystopias. City-levelling superhero fights. Zombie apocalypses. Colorful stories about the end of the world.

“The Fifth Head of Cerberus”

Cover of The Fifth Head of Cerberus

Gene Wolfe’s trademark is the unreliable narrator. Wolfe’s narrators don’t understand the audience they’re writing for; or, at least, their audience isn’t the real people who are actually reading. Often they seem to write only for themselves. Wolfe’s narrator’s don’t know what we don’t know. They don’t know what they don’t know. You have to read for what they aren’t saying as much as what they are; what they don’t notice or don’t think needs explanation. Wolfe is dense. Every paragraph says more than it says on the surface. This is unusual in SFF, which has always favored text over subtext. It’s even more striking now, when more than ever genre fiction is anxious to explain everything, lest it be misunderstood.

The unnamed narrator of “Cerberus” writes to understand himself. At one point he recalls a dream. He’s on a ship captained by his father. It’s not moving. The narrator’s aunt is in the dream, too, and he asks her why. She says, “It doesn’t move because he has fastened it in place until he finds out why it doesn’t move.”

The narrator lives on the twin colony planets of Saint Anne and Saint Croix, which deliberately resemble an 18th or 19th century French colonial society. Like historical European colonies, this is land stolen from a native civilization, a race of shapeshifters who eventually died out. Maybe. Sort of. There are rumors that the natives rebelled against the human invaders and replaced them.

The narrator’s father is a distant man accompanied by an injured monkey. He runs a brothel to fund his scientific investigations. Every so often he calls the narrator to his lab to run odd psychological tests. Otherwise the narrator is raised by a robot named Monsieur Million whose head is a monitor screen with his father’s face.

The narrator starts having memory lapses. (At a certain point Wolfe starts using these like blank lines, as scene breaks.) After one gap the narrator encounters a monkey resembling his father’s pet. No, he’s told, this is one he recently adopted himself. He accepts this without protest.

Outside the narrator’s home is a three-headed statue of Cerberus. He imagines a Cerberus with five heads, representing his family: himself, his father, his brother, and M. Million. But it’s appropriate that the statue has three. The narrator, his father, and M. Million are, in a sense, the same person. It becomes clear, though the story is never so gauche as to infodump it, that the narrator is the latest in a series of clones of the scientist who once uploaded himself into the body of M. Million. All were raised as similarly as possible to ensure they become, as closely as possible, the same person. All eventually kill and replace their “fathers,” just as the native shapeshifters became and replaced their human conquerors. (Maybe the clone family are the only humans on the planet.) M. Million has colonized his own descendants, replicating himself exactly. He’s trying to reach some unfulfilled potential. Instead his descendants can’t break out of the pattern he created.

The heads of Cerberus don’t know how to change. The natives of Saint Anne and Saint Croix did, but they just changed into their colonizers.

How Can They Miss Us When We Won’t Go Away?

“Cerberus” is a good segue to our second major theme: colonialism. “Basilisk” was about the effects of colonialist war on the invaders; “The Word for World is Forest” is about its effects on the people invaded. As in way too many old space operas, what we have here is a mid-twentieth-century male chauvinist, militaristic, colonialist future—but this time done mindfully. Le Guin is reacting to Vietnam in metaphor.

Human colonists have enslaved the natives of Athshe, a forest planet. (Earth needs wood!) Le Guin filters half the story through Captain Davidson, who thinks of women as commodities; and of the Athsheans as lazy, degenerate “Creechies;” and whose favored solution to any problem is to kill a few Creechies pour encourager les autres. Davidson’s personality comes out in the prose. He’s careless, thinking in vague generalities (“trees and stuff”). He keeps thinking that one trait or another is “the way he was made” because for him everything is nature, nothing nurture.

Cover of The Word for World is Forest

This is all very blunt, uncharacteristically for Le Guin; in an introduction she wrote for the novella she ruefully admits “I succumbed, in part, to the lure of the pulpit.” But it’s still amazing writing. The chapters in the point of view of Selver, Davidson’s Athshean opponent, are distinct, calmer and more sensitive to the environment. There are casually brilliant images. Like: “Little paths ran under the branches, around the boles, over the roots; they did not go straight, but yielded to every obstacle, devious as nerves.” Which tells us the Athsheans see the forest is a living entity, with a nervous system; and that in their culture yielding to and routing around obstacles is wise behavior. And devious is an unexpected but perfect adjective for nerves, suggesting both twisting and winding, and intelligence.

For the Athsheans a god is a person who brings a new idea into their culture and “Forest” is the story of how Selver becomes a god. Up to now, the Athsheans were pacifists. They don’t kill people. Selver realizes this will need to change, learns violence from the humans, and goes scorched-earth on Davidson’s settlement. It’s a pyrrhic victory; the Athsheans win, but they win by becoming like their invaders.

Davidson becomes a god, too. Facing death, he instinctively assumes the posture he’s seen Athsheans use to defuse potential fights: he lies down and bares his neck. But he doesn’t really understand what he’s done; he hasn’t learned anything. Davidson, the representative of 1970s America, may be incapable of learning or changing. He can only be quarantined.

“The Gold at the Starbow’s End”

In the United States of “The Gold at the Starbow’s End” both social and technical progress have ground to a halt. The population is in a permanent state of protest. They have a lot to protest about. Humanity has pretty much lost the ability to run a civilization and society is breaking down. By the end of the story the President is a lunkheaded used-car-salesman type and Washington is permanently flooded by human-caused environmental disasters. Again, from a 2021 perspective this feels… weirdly applicable.

Dr. Dieter von Knefhausen figures the problem is that everybody’s stopped doing basic research. People look for tweaks and technological refinements that could lead to short-term profits, but nobody’s coming up with really new ideas, either scientifically or philosophically. So Dr. Knefhausen picks the brightest people on Earth and launches them into space where they’ll have nothing to do but think. His plan goes righter than he could have imagined, in the worst possible way. Messages from the starship get weirder and harder to understand. To Knefhausen’s consternation, the astronauts start experimenting with the I Ching and indecipherable mathematical languages. They’re developing something called Farsight and they’ve figured out how to regrow body parts and one of them is sort of dead but not really. As the story ends “bright, terrible” posthumans descend in golden ships to reenact the lyrics to “Oh, You Pretty Things.”

In the last essay I noted that Arthur C. Clarke’s “A Meeting With Medusa” sees evolution as teleological, and takes it for granted humanity must inevitably be replaced by their posthuman space cyborg descendants, “creatures of metal who must one day supersede them.” Here human society is stuck, static; to change, humanity has to create a powerful outside force to colonize itself. But the colonizers first destroy what’s left of civilization—they’re the ones who caused those environmental disasters. The posthumans will repair the Earth, but it’s anyone’s guess whether we’ll recognize what’s left when they’re done.

“When it Changed” and “And I Awoke and Found Me Here on the Cold Hill Side”

SFF appears to be questioning whether any two cultures can meet without one destroying the other. Joanna Russ’ “When it Changed” depicts the moment the planet Whileaway, with a population of entirely women, reestablishes contact with Earth. It’s a brief story with room to sketch Whileaway only in broad strokes, but it’s still vivid. It’s not a utopia, but it’s a good, workable society. But the narrator suspects Whileaway can’t survive contact with men; certainly, the men who’ve arrived on Whileaway are condescending and obtuse. Partly this is an expression of the separatist vein active in second-wave feminism in the seventies; partly it’s a metaphor for how men relate to women with the genders represented as planets. Patriarchal society hasn’t learned anything in hundreds of years. Earth will inevitably fail to see Whileaway as an equal, and Whileaway will be consumed.

Like a lot of James Tiptree’s stories “And I Awoke and Found Me Here on the Cold Hill Side” is about what people do for love. It’s also about cultural capital—about what people do to get close to glamor, to power. Earth has joined the wider universe. Humanity is a backwater hick getting its first glimpse of Hollywood, and it’s fascinated by aliens. They’re attractive. They’re richer than us, more powerful and influential, and that makes them attractive. Humans want to get close to glamor even if it hurts, which it does because these guys have totally different reproductive systems and sleeping with them is like trying to interface an accordion with an eggbeater.

“We’re gutting Earth, to begin with,” says the disillusioned maintenance worker being interviewed by the narrator, a journalist on his first trip into space. “Swapping raw resources for junk. Alien status symbols. Tape decks, Coca-Cola, and Mickey Mouse watches.” The humans of “Awoke” are, like the shapeshifters and the Athsheans in “Cerberus” and “Forest,” letting a hegemonic alien culture displace their identities. Like the Americans in “Starbow,” the humans of “Awoke” can’t imagine their own future, instead borrowing the one offered by their golden, shining neighbors.

The maintenance worker tries to explain this to the journalist, but doesn’t get through; the story ends with the narrator chasing after his first real aliens. Again, we have a narrator who fails to learn anything.

It feels like SFF has given up.

On the evidence of the stories they nominated, how was the English-speaking SFF world feeling in 1973? Well, we’d screwed everything up. And the problems we’d created weren’t fixable, or at least we weren’t going to fix them, anyway. The people America kept invading might get somewhere, although more likely they’d just turn into more stupid assholes like us.

When the (mostly American) fans nominated these stories, the U.S. had just finished losing a war they shouldn’t have fought in the first place, and the Nixon administration was imploding amidst the Watergate scandal. They make interesting reading at a time when America is even more nonfunctional, largely due to societal flaws that were obvious by 1973 but that we never bothered to fix after Ronald Reagan came along to assure us everything was fine.

The stories of 1973 are great, but bleak. They’re futures where no one learns, where humanity is doomed to make the same mistakes forever. Where different people can’t come together, on the personal or societal level, without one hurting the other. Right-wing critics sometimes complain 21st century SFF is too downbeat but, people, it’s got nothing on 1973.

Sometimes SFF touches on ideas outside any real-world context, like post-singularity utopias, four-dimensional life forms, and minds so alien we have no frame of reference to understand them. This creates technical problems, because how do you describe the indescribable? A detailed post-singularity future is bound to come off as bathetic, like those old pulp stories where it’s 900 years in the future and a computer is still a warehouse full of vacuum tubes. Writers usually deal with these concepts like low-budget horror movies deal with their monsters—keeping them offstage, describing them as little as possible, letting the readers imagine what is beyond imagining. It’s interesting that the most obvious thing these stories keep offstage is their most traditionally happy ending, the one the lovers in “Patron of the Arts” get. An ordinary happy ending is as indescribable a possibility as utopia.

Giorgio De Maria, The Twenty Days of Turin

1.

There’s a style of nonfiction I cannot stand. It’s written by journalists straying into scholarly subjects—history, sociology, science. They write about these subjects by writing about themselves. Their “research” consists of traveling and interviewing experts. They spend half the book narrating the interviews, and giving physical descriptions and miniature biographies of the interviewees, and telling us about the places they travelled to and what they did there. Often the only insight offered by any of this is that a historical site related to the subject of the book still exists as a tourist destination (be sure to visit the gift shop). These books read less like serious attempts to explain their subjects than like high school “what I did on my summer vacation” essays. It’s a lousy format for nonfiction. But it works great for fictional nonfiction.

The Felicien Rops print described in part two

Giorgio De Maria’s The Twenty Days of Turin was written in 1975 and is set sometime around the end of the 20th century. Ten years earlier, in Turin, an obscure series of events began with a mysterious Library and ended with insomniacs beaten to death in the streets. The nameless narrator is writing a book on the subject. He talks to the sister of the first victim, and a lawyer who recalls hearing inhuman cries in the night, and a scholar whose radio apparatus recorded voices arguing over the airwaves. It all leads up to a big reveal (which I’ll spoil in part two) that, described baldly, sounds like the premise for a Monty Python sketch. But in De Maria’s hands it’s unsettling.

The Library is housed in an old hospital, and run by clean cut young men in suits, and doesn’t house ordinary books. It accepts manuscripts from its members—memoirs, essays, personal ads, diaries, rants, whatever you’re compelled to pour out of your brain onto the page. You can read anyone else’s writing, and if you feel a connection the nice young men will, for a fee, give you the author’s name. It’s all about getting people to open up to each other. “The prospect of ‘being read’” is what the Library offers, and the writers’ outpourings are compulsively confessional.

Every review of The Twenty Days of Turin mentions how much this sounds like social media. Facebook, Twitter, Instagram, the handful of corporate sites that took the place of personal websites as our homes on the internet. People put their lives on display to strangers to for the promise of a connection. But the Library’s writers and readers rarely meet. Getting names is just a way of going deeper into voyeurism. Writers get paranoid; any stranger might know their secrets. The Library “helped to furnish the illusion of a relationship with the outside world: a dismal cop-out nourished and centralized by a scornful power bent only on keeping people in their state of continuous isolation.” Having written, the Library’s patrons become insomniacs and spend their nights wandering the streets.

Facebook and Twitter encourage a constant churn of content, an anxious compulsion to keep performing for the algorithm, propping up the metrics that embody our virtual selves, lest our follower count dwindle: “Do you think human beings are really like bottomless wells? That we can drain ourselves endlessly without sooner or later finding our souls depleted?” People who’ve written for the Library feel dried out, drained. De Maria consistently uses water metaphors here: one man “felt that the bottom of his lake had suddenly been raised, as if someone, from below, had pushed it up… And that there was no real difference between the depth of the lake and anything else, not the city, not the asphalt, not this house…”

Social media feeds spray the whole world through a single firehose: news about climate change and the reaction to the latest Marvel movie and the most recent Supreme Court case and your friend’s cat photos all mix together and all get the same emphasis. Everything feels as important as everything else. The audience stares back through the same hose, leading to context collapse: different audiences cross into each others’ worlds, see each others’ conversations, and wildly misinterpret them. One person’s tossed off comment about a movie becomes someone else’s unforgivable aesthetic crime.

Sometime after the insomnia begins the lawyer hears the eerie howling, and the radio technician records strange conversations preceded by a sound “as if hundreds of mouths were dipping into a monstrous water hole determined to tap it dry, as if a thousand-year-old thirst had finally found a wellspring where it could drink its fill.”

But whose thirst?

2.

So, that premise. Turin’s monuments, its statues (“Those who are unmoving, those who are beyond suspicion—as far as they are inert and familiar—and yet soaked in blood from head to toe”), are slurping up all that soul-energy and coming to life to battle each other, grabbing insomniacs by the ankles and swinging them like Punch-and-Judy clubs to batter each other. Which sounds ridiculous. But it doesn’t feel ridiculous when you read the book. Partly that’s because De Maria’s great grasp of horror technique. He makes great use of ambiguity: is that mysterious pale nun also the statue from a few pages ago? What are those heavy footsteps behind the apartment door? But even the basic premise is not inevitably silly. I mean, imagine one night a howling Lincoln Memorial stomped into your neighborhood, grabbed you up, and smashed you over one of those Confederate monuments. It’s downright disturbing, and not just because you’d rather be smashed over a less crappy opponent. The image takes on a certain seriousness because it’s a potent metaphor.

(The covers of both the original edition and the English translation feature “Satan Sowing Tares,” a print by the Symbolist artist Félicien Rops. A gawky, emaciated giant strides through a city scattering human bodies over the streets. It’s both funny and not.)

De Maria wrote The Twenty Days of Turin during the Years of Lead. This was a period of terrorist violence—bombings, assassinations—that lasted from the late 1960s through the 1970s, perpetrated by both left-wing militants and neo-fascists. (Some of the latter may have had help from members of Italy’s Secret Service.) The narrator gets on a plane to get away from the statues. In an ending that recalls the airline hijackings common in the 1970s, it doesn’t work out. You can see how The Twenty Days of Turin captures the feeling that, any day, your life could randomly end in the explosive expression of a stranger’s fascism. (The Years of Lead were perpetrated by left as well as right, but the threat here feels specifically fascist: the monuments, representing purportedly great men from Italian history, recall fascism’s hero-worship and obsession with a mythic past.)

But the metaphor takes on alternate meanings looked at through the lens of social media. Recently on Twitter the editor of a small poetry magazine made the anodyne observation that not many people read contemporary poetry and it’s not politically powerful. Her magazine fired her the next day, because the poets of Twitter lost their collective mind. Poem Twitter reacted to the suggestion that maybe a poem read by twelve other people, also poets, wasn’t going to change the world with all the composure of Dracula when Peter Cushing waves a cross in his face. (“Let me guess—you don’t recycle either,” tweeted one person who was somehow not a fictional character in an Onion story.)

If you’ve spent any time at all on Twitter you’ll have noticed overreactions are a near-daily occurrence. Twitter makes people mad. Facebook makes people mad. Nextdoor makes people mad and also racist. That’s by design. Social media algorithms lean into pissing people off because anger is engaging. Engaging users, for the benefit of advertisers, is how social media companies make money. Outrage is profit. The more sour and combative we get, the more Mark Zuckerberg’s stock options are worth.

And it’s over the most trivial garbage you can imagine—major pile-ons are never over anything that matters. Nobody’s compiling receipts on right-wing politicians who vote for abortion bans or to end eviction moratoriums. Social media gets angry about directors who don’t like superhero movies, ambiguous short stories by unknown authors, and the dubious pontifications by people with no real power or influence. Outrage is profit, but it’s got to be outrage that doesn’t upset the status quo.

Why do these companies build these websites? Why is everyone else, from corporations to political groups, so anxious to spend their advertising dollars targeting such miserable people? What is this depressing Rube Goldberg machine for? Well, mostly to help people who already have more money than they’ll ever need collect even bigger piles of money. To us, the users, the goals of the People In Charge matter about as much as Martin Scorsese’s opinion of Ant Man.

What are De Maria’s monuments fighting over? Not a lot. They’re jealous of the views from each other’s pedestals—something that matters not at all to the people they’re killing. Turin’s insomniacs are weapons in someone else’s fight. Most wars are, down at their roots, cases of powerful people bashing much less powerful people against each other for causes that don’t make much difference in those people’s lives. If The Twenty Days of Turin reminds people of social media, maybe it’s because, in a less deadly sense, that’s also true of the people who spend most of their time on Facebook and Twitter getting angry.

The Venn Diagram of Science Fiction and Fantasy Awards: 1972

(I’ve been reading the stories that got both Hugo and Nebula nominations. To see all the posts in the series, check the “Joint SFF Nominations” tag.)

For the past few years there’s been a big overlap between the Hugo and Nebula shortlists. Generally we’ve had half a dozen or more stories to cover. For whatever reason, in 1972 fans and writers couldn’t agree.[1] There are only three stories to cover this time—maybe two, or two and a half, depending on how you look at it. (I’ll explain in a moment.) We’re taking a well-deserved break in:

1972

In 1972, the novels nominated for both a Hugo and Nebula were Robert Silverberg’s A Time of Changes and Ursula K. Le Guin’s The Lathe of Heaven. A Time of Changes won a Nebula. (The Hugo went to Philip Jose Farmer’s To Your Scattered Bodies Go.)

Only three shorter works were double-nominated this year:

Click through to the shortlists and you’ll notice “A Meeting With Medusa” doesn’t appear in the Nebula list. The eligibility windows for Hugo and Nebula nominations haven’t always overlapped perfectly. Sometimes a story’s Hugo nomination will come in one year, and the Nebula nomination in the next. So “A Meeting With Medusa” was nominated for a Hugo this year and a Nebula in 1973. (It won the Nebula.) This will come up again in other years.

My usual approach in this series is to look for shared themes between the stories, but the fewer stories you have the harder that gets. These three don’t have much in common. The good news is that although 1972’s stories aren’t as brilliant as 1971’s they continue to be not actually cringeworthy.

The Queen of Air and Darkness

Cover of a collection containing The Queen of Air and Darkness

Ever since Arthur Conan Doyle created Sherlock Holmes there’s been a bustling trade in knockoffs, the consulting detective equivalent of the merchandise sold on Amazon by manufacturers with names like MOOBEX and FLEZPIP. At first people got around copyright by creating bootleg Holmeses like Solar Pons and Sexton Blake. Or other detective followed the Holmes model without thinking about it: Agatha Christie saddled Poirot with a boring sidekick named Hastings until it finally dawned on her she didn’t need to. Now that he’s in the public domain Holmes has been everything from a cyborg to an angel to, more ridiculously, a high-functioning sociopath.

Poul Anderson’s “The Queen of Air and Darkness” stars a detective named Eric Sherrinford who lounges around his messy apartment smoking a pipe and claims “descent from one of the first private inquiry agents on record, back on Earth before spaceflight.” I did not find this encouraging. I like Sherlock Holmes. I like detectives who are not Sherlock Holmes. I have no interest whatsoever in Sort of Sherlock Holmes, But Not Really. These stories feel like shortcuts for writers running low on ideas. They invariably devolve into exercises in fannish reference-spotting. (“Okay (sigh), that’s from ‘The Hound of the Baskervilles.’ And that’s ‘The Speckled Band.’ I get it, already.”)

This story won me over, though, because Holmes is serving a thematic, metafictional purpose. “The Queen of Air and Darkness” is about archetypes. Humans screwed up when they came to the planet Roland: they’re not supposed to colonize inhabited planets, but this one has natives. Not that anyone realizes that yet. The powerfully telepathic Dwellers have chosen to hide and use the humans’ deeply embedded archetypes against them. “Historical, fictional, and mythical, such figures crystallize basic aspects of the human psyche, and when we meet them in our real experience, our reaction goes deeper than consciousness,” as Sherrinford puts it. The Dwellers hover around the countryside, playing the part of fairies. The old, creepy kind of fairies. They’re creating telepathic illusions, scaring the folksy space rustics, and kidnapping the occasional human child as a changeling. The idea here is that the Dwellers will turn the colonists away from modern society, controlling them through superstitions—reverence and fear of the Old Folk.

Sherrinford is hired to find a kidnapped kid. Which he does because, heck, he’s Sherlock Holmes. And that’s kind of a double-edged sword. Is being Extremely Sherlock Holmes healthy? “We live with our archetypes,” he asks, “but can we live in them?” The Dwellers’ plan is as much a trap for them as for the colonists. They’ve jacked straight into the human subconscious by using an archetype, but in the process they trapped themselves inside that archetype. While they’re fairies, they’re not themselves.

There’s this concept called a “thought-terminating cliché.” It’s something you say to cut off a discussion or line of thought. Keep saying now is not the time to talk about gun control and you never have to talk about gun control. Archetypes can be powerful, but follow them too closely and they work like thought-terminating clichés. That’s what the Dwellers want: don’t think about who might be out in the woods, it’s the Old Folk.

Which brings us back to those store-brand Sherlock Holmes stories I’m so unenthusiastic about. The writer who writes a Solar Pons story taps straight into the audience’s Holmes archetype and their warm and fuzzy memories of the Conan Doyle stories. The writer coasts on the mental association with a fun story about a smart, interesting detective without having to do the work to write a fun story, or create a smart, interesting detective, of their own. (This is also the most common failure mode for fan fiction.) To the extent these stories color within the Holmes lines, they’ve stunted themselves.

A Meeting With Medusa

“A Meeting With Medusa” is nothing like anybody’s idea of a well-structured short story. That’s the best thing about it—it’s refreshingly shambolic. It doesn’t force events into a neatly plotted arc. Arthur C. Clarke is not my favorite writer but I enjoyed this more than I expected; sometimes I want a story that doesn’t feel overtly story-shaped.

Clarke tells the story in three stages, all doing different things. The first part sketches out a decadent post-scarcity future in which people have augmented monkey butlers but are still vulnerable to blimp accidents. The second and longest part concerns Howard Falcon, blimp expert and crash survivor, and his expedition to Jupiter in a space blimp.

(I just like saying “blimp.” It’s an inherently funny word. Blimp.)

This middle stretch is exposition connected by a tissue of events. The prose is journalistic, studded with precise numbers, comparisons, and historical references—it reads like a National Geographic article from the future. The attraction here isn’t suspense. Falcon runs across potential dangers, but nothing feels fraught. It’s only barely about character. The sole point is to imagine what Jupiter might be like if it had life. It’s excited about speculation and exploration in a stereotypically science fictional way; we’re in pure sense-of-wonder territory. This is the kind of thing people imagine when you ask them to imagine “hard science fiction,” but more readable than the description implies.

The epilogue returns to earth and floats off in another direction. We’ve been told that after the accident Falcon was rebuilt like the Six Million Dollar Man, but it’s only now we learn how much: he’s a robot with hydraulic muscles and a human brain, gliding around on wheels. Like other SF around this time (i.e. “Masks,” the novel Man Plus, the Doctor Who serial “The Tenth Planet”) “A Meeting With Medusa” associates cybernetics with alienation, even suggesting enough artificial body parts make you a different form of life entirely. For Falcon humanity is “becoming more remote, the ties of kinship more tenuous.” Clarke takes this a step further. The future of human evolution is a recurring theme in his work, and for Clarke evolution is teleological. 2001 and Childhood’s End are the most obvious examples, but it’s here in “A Meeting With Medusa,” too. Falcon isn’t just different from the bulk of humanity, he’s better—an “ambassador” between “the creatures of carbon and the creatures of metal who must one day supersede them.” The story takes it for granted that humanity must inevitably be replaced by creatures who can fly space blimps.

Blimp!

A Special Kind of Morning

At this point we’re starting to see SFF directly influenced by the Vietnam war from the generation directly affected by it, which to some extent includes Gardner Dozois—as far as I can tell he was never in combat, but he spent a couple of years in the army as a journalist. Here he’s writing about an individualist guerilla war against a bigger and better-equipped collectivist enemy.

But “A Special Kind of Morning” isn’t a straight role-reversal cold war allegory. The individualism-vs.-collectivism conflict is complicated by the hierarchal Combine’s treatment of people as literal human resources. In the Combine your social caste determines even how conscious you get to be. The narrator grew up as barely-sentient living factory machinery—the perfect no-wage employee. Now he’s joined the Quaestors, the guerilla resistance, and he has to dehumanize the enemy in another sense to kill them. The Combine kill at a distance, impersonally, with the high-tech equivalent of bombs and drones. The Quaestors “killed people—not statistics and abstractions.” This is just the story of how the narrator realized he couldn’t do that anymore. Not a complicated plot, but told with a generous helping of symbols and metaphors (and notably better prose than the other stories, both plain and traditionally “transparent”).

Most of those metaphors are about time. The most devastating weapon of the war produces “discontinuities,” ripping the battlefield apart by sending bits forwards and backwards in time. The Quaestors look for old, forgotten ideas, like guerilla warfare, bullets, and personal combat, to fight the Combine. The story itself is a memory, a tale told by an old man about how he lost his leg. The planet where the story is set has an extreme day/night cycle, with different night plants and day plants going dormant and rising each dawn or dusk. A new morning literally changes the landscape.

Reduce it to the theme, and this story could be told about any war: it’s just a guy learning to stop dehumanizing people. Which is not a kind of story all SFF critics are on board with. Galaxy magazine used to run an ad juxtaposing bad western writing with a version search-and-replaced with science fiction jargon, sneering at the stories that were “merely a western transplanted to some alien and impossible planet” and declaring “YOU’LL NEVER FIND IT IN GALAXY!” Good SFF, the theory goes, deals with ideas that could only come up in SFF. So it might be interesting to ask what rhetorical moves this story makes by being science fiction instead of a realist story about, for instance, Vietnam.

First, there’s the distancing effect. Reality is big. It comes with baggage. Anything real—a city, a person, an event—is going to call up a whole host of associations in the readers’ minds. If a writer wants to make a point about, say, the cold war, they may decide they can make that point more sharply if they don’t have to deal with the United States or the Soviet Union, which the readers will view through their own preconceptions.

More importantly, fantasy is a license to exaggerate. Americans saw the effects of real combat on the news every night; an apocalyptic sci-fi weapon is a tool to convey the emotional devastation of war to a desensitized audience. And metaphors can be made literal, and explored at length; the Combine isn’t just dehumanizing, its citizens are replaceable, interchangeable machine parts.

So I’m not bothered by “space westerns.” And, as kind as I was to “A Meeting With Medusa,” serious hard science fiction is not my thing. The point of SFF is that it’s an opportunity to go wild; when SFF tries to be “realistic” it leaves its most powerful tool out of the box.


  1. Some of the better-known short fiction with only one nomination included “Inconstant Moon” by Larry Niven and “Vaster Than Empires and More Slow” by Ursula K. Le Guin from the Hugo list; the Nebula list included “Good News from the Vatican” by Robert Silverberg, “The Missing Man” by Katherine MacLean, and, interestingly, “Being There” by Jerzy Kosinski.  ↩

Molly Keane, Good Behaviour

I review a lot of New York Review Books Classics books on this site because I read a lot of them. They’re my favorite publisher; there’s this uncanny correspondence between their editorial policies and my personal taste. Even books I wouldn’t otherwise have picked up are often winners. Molly Keane’s Good Behaviour is one of those, inasmuch as it’s drawing room cringe comedy. I get vicariously embarrassed reading about embarrassment, and in places I had to put the book down for a while. I liked it anyway.

Cover of Good Behaviour

The narrator is Aroon St. Charles, who by the end of the first chapter will be the last surviving member of an aristocratic Irish family in reduced circumstances. The novel opens as Aroon serves her bedridden mother a rabbit mousse. Her mother hates rabbit even more than she hates Aroon and keels over dead from, I guess, just the mousse’s powerful bunny emanations. Aroon tells Rose, the housekeeper, to call the doctor and save the mousse for lunch. “I have lived for the people dearest to me,” Aroon tells us, “and I am at a loss to know why their lives have been at times so perplexingly unhappy.” The rest of the novel jumps back to Aroon’s childhood and young adulthood in a country house called Temple Alice, as she unsuccessfully struggles to understand how she ended up sour, and unlikable, and alone.

You’ll have gathered Aroon isn’t the most sympathetic narrator. As the novel goes on you hate her less. By the end you have compassion for her. Aroon is at a loss to understand herself, but everything she’s oblivious to is clear enough to the reader. Her problem is “good behaviour.”

For Aroon’s upper-class family—her father, mother, and brother Hubert—good behavior isn’t about what you do, only what you say. Or don’t say. Good behavior is an aesthetic. Good behavior is refusing to express strong emotions, never talking about certain subjects. When someone dies, grief is kept under wraps. Mentioning money or sex is in the worst of taste. Problems and difficult subjects are hinted at, never addressed directly. If you’ve got a beef with someone you can bully them endlessly but overt anger is for the proles.

Aroon’s mother only had kids because big houses need heirs. She pawns them off on any old nursemaid, drunk or sober, and isn’t concerned when little Aroon thinks Hubert is dying. Keeping calm is Good Behavior. Aroon’s intermittently caring father sleeps around but as long as no one mentions it, her mother restricting herself to waspish comments, everything’s fine. Talking about money is unseemly—these tradesmen keep sending bills! Rude!—so the family can’t handle its finances. One of the few people who unreservedly cared for Aroon was her governess Mrs. Brock, but Mrs. Brock was emotional and prone to inadvisable crushes and drowned herself after a rejection, so as Aroon grows she’s persuaded to remember Mrs. Brock with scorn.

Aroon grows up among strategic silences. There are pieces of her life she just doesn’t get because no one’s ever actually come out and talked about them—even as she drops blatant clues, to which Aroon is entirely oblivious, on the reader. Aroon thinks alcohol has no effect on her because she doesn’t know how to tell when she’s drunk. She knows where babies come from but it’s unclear whether she fully understands the connection between love and sex. As an adult, she walks in on her father’s sickbed and doesn’t understand what Rose’s hand is doing under the covers. She doesn’t realize her father has lovers. She thinks Hubert’s friend Richard is her lover because he sat next to her on her bed once. She thinks Richard hangs around to be near her, and hasn’t noticed Richard and Hubert are gay. It’s not clear whether she ever even understands homosexuality is a thing. In that first chapter, at the age of 57, she still lists Richard among her loved ones as though any day he might return from Africa to announce their engagement.

The misunderstandings spread through the entire cast. Aroon’s father suspects Hubert is gay, but Aroon accidentally convinces him otherwise when she implies Richard is her lover; she thinks the reason he’s seemed worried is that he thought she might be pregnant. Discussing these things isn’t Good Behavior, so they try to talk about them without actually talking about them, if you get my drift. They don’t ask each other the right questions. The whole conversation is at cross-purposes.

Aroon is a classic unreliable narrator—not the kind who lies to the reader, but the kind who doesn’t understand the truth she’s telling. Which I’m a sucker for. First, I love fiction with puzzle elements. In a way Good Behaviour is kin to detective novels. We’re searching for clues to what Aroon doesn’t understand, and what she doesn’t realize others don’t understand.

More importantly, the extra space between the author and the narrator and the reader is space for ideas to resonate, for interesting thematic maneuvers. But I wonder sometimes whether this kind of narration is becoming opaque to most readers—less interpretively legible. These days when people react to books on the internet there’s been a trend towards literal readings. The space between author and narrator collapses to zero. Readers assume the narrator’s voice is the author’s, a direct expression of their inner self. In the absence of explicit disapproval, readers may assume the author approves of anything their characters do or say; in recent years a few writers even let themselves be badgered into deleting dialog that failed to display… well, good behavior.

But even a third person narrator isn’t the author. (See, for example, my comments on Lafferty’s “Continued on Next Rock” in this recent post.) The narrator who understands things one way while the author lays clues that the reader should understand them differently is a routine literary technique. It’s another way to avoid just literally infodumping a story’s themes onto the reader, which is, after all, the point of a novel; it’s the difference between adult fiction and Aesop’s fables. Fiction that caters to a literal audience flattens itself out to a single level; you get novels whose themes, philosophy, and point of view are surface aesthetics—all about how the text looks at first glance, with nothing in particular going on underneath—or with things going on underneath the author never intended.

The opposite of an unreliable narrator is an omniscient narrator; they know everything about the story and the inner life of its characters (while still not necessarily understanding everything about, like, everything). When the narrator isn’t omniscient, there’s still a sense in which the reader is omniscient, at least to a limited degree: unlike an unreliable narrator, we know there are lines to read between. Or we ought to, if we don’t want to wind up reading books the way Aroon reads her life.

The Venn Diagram of Science Fiction and Fantasy Awards: 1971

(I’ve been reading the stories that got both Hugo and Nebula nominations. To see all the posts in the series, check the “Joint SFF Nominations” tag.)

Okay. At this point the sixties are over (although the “long 1960s” would drag on for a couple years yet). America is still in Vietnam, Nixon is in the White House, the left has not made a dent on these problems, and everyone’s tired. Stories are asking: what do we do with a broken world? Tear it down? Wait it out? Deep time and patience are recurring themes. SFF is taking the long view in:

1971

The novels that got both Hugo and Nebula nominations in 1971 were Larry Niven’s Ringworld, Robert Silverberg’s Tower of Glass, and Wilson Tucker’s The Year of the Quiet Sun. Ringworld took both awards, although it’s a well-done but lightweight adventure novel rather than anything with ambition.

The stories nominated for both awards were:

  • Harlan Ellison, “The Region Between”: A dead man’s soul is transplanted into a series of alien bodies, and he is not having it.
  • R. A. Lafferty, “Continued on Next Rock”: A team of archaeologists don’t notice an ancient story repeating itself in their midst.
  • Keith Laumer, “In the Queue”: A guy stands in line. It’s a long line, people.
  • Fritz Leiber, “Ill Met in Lankhmar” (Won the Hugo and Nebula for Best Novella): A barbarian and a thief get drunk and attempt a half-assed infiltration of the local thieves’ guild. Meanwhile, a wizard fridges their girlfriends.
  • Clifford D. Simak, “The Thing in the Stone”: A man in rural Wisconsin discovers an alien mind trapped in the landscape.
  • Theodore Sturgeon, “Slow Sculpture” (Won the Nebula for Best Novelette and Hugo for Best Short Story): A woman with cancer meets a man with a cure.

First, I’d like to note that for the first year since 1966 none of the double-nominated stories involve racism or creepy sex. Yay, science fiction! I knew you could do it!

Second, this is a good year. The Ellison, Lafferty, Simak, and Sturgeon stories are legitimately great. The Laumer and Leiber stories are, at worst, average.

And, honestly, my disregard for “Ill Met in Lankhmar” may be a matter of taste. This story stars Fafhrd and the Grey Mouser, sword and sorcery[1] heroes whose adventures spanned several volumes and decades. I like a lot of Leiber’s work so I’ve tried to get into this series before, but it bores me. Fafhrd and the Mouser aren’t interesting characters. They’re shallow; nothing they do or think is a surprise. There’s nothing to them beyond their adventuring skills and Vancian speech patterns. Leiber’s prose is as good here as anywhere else, but his subjects feel like a teenager’s Dungeons & Dragons characters.[2]

Leiber wrote “Ill Met in Lankhmar” after decades of stories about Fafhrd and the Mouser. To fans, it must have been an event: this is their origin story, their very first adventure together.[3] What’s interesting is that Leiber doesn’t make them look good. These guys are screwups. Fafhrd and the Mouser meet cute stealing already-stolen gems from fellow thieves. They haul the spoils to the Mouser’s place and introduce their girlfriends to each other. Fafhrd’s other half has a grudge against the Thieves’ Guild and convinces the pair to take action stronger than loot hijacking. They get drunk and attempt a half-assed infiltration of the Guild headquarters, where they watch slack-jawed as a wizard casts a spell. Returning home they discover it was a spell to recover the gems, which incidentally killed their girlfriends. They return to the Guild, kill some people, and run away again. The end.

This story is pointless. It’s not about anything. It’s just… well, a description of some things that happened to the characters, which are assumed to be exciting in themselves in the absence of subtext. Which is a problem if you aren’t interested in these characters and don’t care what happens to them.

I’m getting “Ill Met in Lankhmar” out of the way first because it’s an outlier. It doesn’t share many themes with other stories in this batch, mostly because it has no theme except “look at this gritty adventure.” Unless the theme is “roguish sword and sorcery antiheroes are doofuses, actually,” which is a message I can get behind.

Themes that recur in the other stories include repeating cycles, reincarnation, deep time, geology, and patience. And several stories ask the question: how do you respond to a bad society, and power misused?

There is No Alternative

The simplest is Keith Laumer’s “In the Queue.” People line up to get their documents processed at the world’s only document-processing window. They wait for years—sometimes their whole lives. There’s nothing beyond the line but a wasteland. Hestler is one of the lucky few to reach the window. His business concluded, he walks all the way to the end of the line… and gets in line again. That’s where everyone he knows lives; that’s his world. It’s a bad world, but it’s the world Hestler has; he can’t imagine an alternative.

Cover of Galaxy magazine for The Region Between

Laumer also contributed to Harlan Ellison’s “The Region Between,” which is a lot of fun and miles better than “A Boy and His Dog.” Ellison wrote “The Region Between” for an anthology called Five Fates. The gimmick was that Laumer wrote a prologue in which William Bailey receives a disappointingly impersonal injection at a Euthanasia Center. Laumer, Ellison, Poul “Sharing of Flesh” Anderson, Frank “Dune” Herbert, and Gordon “Call Him Lord” Dickson each wrote a novella starting from there. In this bunch Ellison sticks out like a neon orange thumb: he delivered a drunkenly typeset romp with text scattered sideways, upside down, backwards; spiraling paragraphs and dollops of concrete poetry; and a paragraph where the words of one sentence slip in between the words of another; all framed—in the story’s preferred form—by graphic layouts and illustrations by Jack Gaughan.

A lot of SF predicted something like “Euthanasia Centers” around 1970—see for example Soylent Green,loosely adapted from Harry Harrison’s 1966 novel Make Room! Make Room!. Harrison’s novel contains neither euthanasia centers nor cannibalism. That they were added to the movie just four years later may be down to the late sixties’ increasing anxiety about overpopulation. Paul Ehrlich’s 1968 bestseller The Population Bomb popularized the idea (which had been floating around at least a couple decades) that population growth was a major environmental problem. The human population, argued Ehrlich, was on the verge of outstripping the Earth’s resources; he predicted mass starvation by the end of the seventies. Obviously this didn’t happen—Ehrlich didn’t account for the fact that an environment’s carrying capacity can change—but by the end of the sixties imagined futures were often overcrowded. SF writers didn’t have much faith that governments’ response would respect human life.

In “The Region Between,” the Euthanasia Centers were engineered by an alien entity called “the Succubus” to harvest souls, a hot commodity in the wider universe. Some unknown people steal them. The Succubus brokers replacements. Bailey is plugged into a succession of bodies—the story’s collaged layout reflects his fragmented, disjointed new existence. First he’s a soldier sent on a false flag mission designed to extend a war—both sides’ rulers feed off the death. Bailey manages to hold onto his true identity, and almost manages to stop it. In his next couple of bodies he’s more successful at sabotaging a mission of conquest and an alien cockfight. “Did you ever stop to think how many individuals and races like to play God?” asks Bailey. Everyone Bailey inhabits is critical to powerful people who prey on the less powerful, and every time he manages to screw up their plans.

(All the victims’ souls are stolen at exactly the most critical moment. Are the soul thieves revolutionaries?)

(Also: the word Succubus comes from succubare, “to lie beneath.” Does the Succubus underly the powers that be—i.e., is his work the foundation of their power?)

The universe was created by a God who left his fingerprints all over it: “Godness lies dormant yet remembered in every thing, every smallest thing, in every puniest creature.” “God is in everyone” is usually an inspirational bromide, but not here: the God part of us is the part that wants control, sees other people as resources. Bailey, though, has more God than average. When the Succubus takes a closer look at Bailey’s soul God himself emerges from it. And when he sees the world of predators and prey the universe has become, he ends it. Typically for Ellison, this is an angry story. Bailey’s alternative to a sick society is to blow it up, tear everything down. The inevitable result of a universe where everyone wants to play god is that eventually only one god is left. Bailey started out trying to destroy himself; now he’s reduced the universe to nothing but himself.

Time and Stones

“The world gets new rocks all the time. But it’s the same people who keep turning up, and the same minds.”

The theme “Continued on Next Rock” shares with “The Region Between” is repeated returns from death, although not of the same kind. R. A. Lafferty is writing about deep time, living myths, and eternal returns happening in the background of an archaeological trip to a chimney rock leaning on an ancient Native American mound. (A reference in the story compares it to the Spiro Mounds in Oklahoma; Lafferty lived there and his stories are often deeply connected to the landscape.)

Where Ellison is angry Lafferty is strange. His most characteristic stories are celebrations of strangeness. The thing about Lafferty is that he’s… well, completely himself. SFF is mostly market-shaped, crafted to sell to a particular audience or editor. Lafferty tears inscrutable literary contraptions straight out of his heart and brain, and places them before you, and you can take them or leave them. He won’t show up much in this series; rarely is the same Lafferty story nominated for both a Hugo and a Nebula.[4] Lafferty is among the greatest SFF writers of the 20th century, but also among the most esoteric; not everybody can tune in on his wavelength.

Lafferty’s prose has the rhythm of screwball comic patter—you can imagine a Lafferty audiobook read by Groucho Marx—but he can segue into higher registers when needed. He has a complex vocabulary but writes simple prose. Not transparent prose—his stories have narrators, with points of view. Lafferty is a teller of tall tales. A lot of his characters are exaggerated legendary heroes. Like Magdalen, the expedition’s grad student. Magdalen knows things she couldn’t possibly know, like all of what’s in the mound and the chimney. And she’s strong enough to carry a 190 pound deer back to camp on her shoulders. And though she’s the least senior person there, everybody instinctually does as she says: “Magdalen had no right to give orders to anyone, except her born right.”

(Lafferty also has a nice line in comically nasty rogues. But he writes most sympathetically about people on the margins—misfits, if not literally marginalized. Which has a lot to do with why, although Lafferty himself was conservative, his stories often feel progressive. Lafferty is on the side of the oddballs. His dearest wish is that everybody should cultivate their inner weirdness.)

A “rich old poor man” named Anteros Manypenny appears at dinner and offers to dig. He digs perfectly, and knows what he’ll dig up before it’s uncovered. Magdalen’s unimpressed. “He’ll just uncover some of his own things,” she says. Magdalen and Anteros know each other, not that the archaeologists pick up on this. The narrator doesn’t pick up on it, either. Magdalen and Anteros know more than the narrator does. One of Lafferty’s strategies here is to limit the narrator’s understanding of the story, and contrast it with what he wants the reader to understand. “Very often Magdalen said things that made no sense,” says this story, though it’s only her colleagues that Magdalen makes no sense to.

Each day Anteros digs into the chimney rock and uncovers a stone tablet carved with strange love poetry: “You are the freedom of wild pigs in the sour-grass, and the nobility of badgers. You are the brightness of serpents and the soaring of vultures.” The tablets are impossibly recent, written in several Native American languages centuries newer than the undisturbed sediment they’re found in. Gradually the tablets reveal a story about an earthbound being in love with someone repeatedly trying to reach the sky and falling back to earth:

It is the earth that calls you. I am the earth, woolier than wolves and rougher than rocks. I am the bog earth that sucks you in. You cannot give, you cannot like, you cannot love, you think there is something else, you think there is a sky-bridge you may loiter on without crashing down.

And then Magdalen falls from the top of the chimney, and Anteros vanishes, replaced by a statue. And everyone forgets they were ever there.

Magdalen and Anteros have been returning to repeat this story for centuries; possibly thousands of years. (And across multiple civilizations—while they’re in Oklahoma they’re tied to Native American culture, but Anteros is a Greek name and Magdalen is Biblical.) It doesn’t feel like Anteros is stalking her—Magdalen’s capable of dealing with attention she doesn’t want, and her insults to Anteros feel good-humored, like she’s acting out a role. This is a ritual. It’s somehow necessary that Magdalen and Anteros play out this drama of rebirth and sacrifice. Why isn’t clear, but neither are giving up on their work.

Clifford Simak begins “The Thing in the Stone” by contrasting two people. Wallace Daniels moves to rural Wisconsin to recover from a car accident. (Even more than Lafferty’s, Simak’s writing is powerfully tied to his home region and to the landscape, which has a major role in his stories.) “He walked the hills and knew what the hills had seen through geologic time,” says Simak, and the first paragraph continues in that poetic vein; Daniels is sensitive and curious and spends his days exploring his property and tending his chickens and cows. Then we’re told “his next-door neighbor, a most ill-favored man, drove to the county seat, thirty miles away, to tell the sheriff that this reader of the hills, this listener to the stars was a chicken thief.”

This doesn’t come to anything, because the sheriff isn’t stupid. But Ben Adams won’t give up his weird grudge; he thinks Daniels is Up To Something. Daniels wanders his land like he’s searching: for treasure, maybe? What he really sees is deep time. Daniels’ accident left him with powers. He sees through time, seeing the landscape as it was millions of years ago (and sometimes travelling back bodily). If he concentrates on the stars he hears messages sent between alien civilizations. And in one particular cave he hears an alien being trapped beneath the stone.

One cold night, with a dangerous snowstorm coming up, Adams pulls Daniels’ rope away, trapping him in the cave. Desperate, Daniels manages to contact another, incorporeal alien, some loyal follower who watches over the thing in the stone and wants to set it free. Then Daniels manages to shift back a few million years, allowing him to escape the cave (because the prehistoric landscape is different) and incidentally see the thing in the stone arrive. It’s a criminal, and Earth is its prison.

Simak’s prose is deceptively simple. Like Lafferty’s prose it feels like speech, though of a different kind; it’s plainspoken folk storytelling where Lafferty is a vaudeville comedian. It’s carefully crafted without seeming to be, so it’s worth looking at a couple of short paragraphs more closely:

And suddenly in this place of one-sound-only there came a throbbing, faint but clear and presently louder, pressing down against the water, beating at the little island—a sound out of the sky.

Daniels leaped to his feet and looked up and the ship was there, plummeting down toward him. But not a ship of solid form, it seemed—rather a distorted thing, as if many planes of light (if there could be such things as planes of light) had been slapped together in a haphazard sort of way.

Simak’s prose has a calm and measured rhythm. Sometimes he falls into iambs or trochees for a phrase or two before resuming a more naturally irregular stress pattern: “pressing down against the water, beating at the little island.” That’s also parallel phrasing, as is “this reader of the hills, this listener to the stars” from the introduction. Simak uses repetition of phrasing or repetition of words as a speaker might use them for rhythm or emphasis (see also “He walked the hills and knew what the hills had seen through geologic time”—not every writer would have repeated “the hills” there). “Daniels leaped to his feet and looked up and the ship was there” feels like the narrator is talking faster, with the way it stacks “and” conjunctions without commas. And the last phrase “haphazard sort of way” is a phrasing you might use in casual speech—“sort of” is a filler, and also suggests “haphazard” is a word chosen off the top of the narrator’s head, and might not be quite right.

When Daniels returns to the present and meets a search party, he lets Adams know he knows what Adams did. But he also chooses not to give Adams away to the sheriff. He’s giving Adams a chance to be better. (Earlier, of the fox stealing both Adams’ and his own chickens, Daniels said “I figure we are neighbors… Maybe that means I own a piece of him.”) He goes home with his new alien friend. He’s interested in seeing Daniels care for his animals, leading Daniels to a realization. The alien isn’t the thing’s follower, it’s a guardian and minder—as Daniels puts it, a “shepherd.” The aliens deal with evil by keeping it harmlessly contained, but never giving up on the possibility it might be redeemed, even if it takes a few million years.

Patience

“Slow Sculpture” is about a man and a woman whose names we never learn because they don’t ask them of each other until the story ends. The woman has a cancer diagnosis and goes for a walk to clear her head, where she meets the man making scientific observations on a tree. He offers to help; she has nothing to lose, so follows him to his lab. The treatment involves electricity (the man was also measuring electrical current around the tree) and surprisingly seems to work—definite proof will come with time, but she has her own reasons for believing he’s pulled off a miracle. She asks why, if he has this cure, he hasn’t told anyone.

It turns out the man has lived out the urban legend of the inventor whose super-efficient carburetor gets bought and buried by a car company. This is a repeated pattern in his life. He has great ideas, they get shot down because people just aren’t ready for him. He’s too real, man. He knows how it’s going to go if he tries to tell people about his cancer cure: all anyone will see is that he’s not a doctor, and he’ll be branded a quack. His lab is full of inventions that could change the world, and never will. Getting people to listen is hard. He’s stopped trying.

The man likes trees. The centerpiece of his home is a very old bonsai. He’s learned how to care for it, how to make the endless small adjustments that guide it to grow into something beautiful:

A man sees the tree and in his mind makes certain extensions and extrapolations of what he sees, and sets about making them happen. The tree in turn will do only what a tree can do, will resist to the death any attempt to do what it cannot do, or to do it in less time than it needs. The shaping of a bonsai is therefore always a compromise and always a cooperation… It is the slowest sculpture in the world, and there is, at times, doubt as to which is being sculpted, man or tree.

(Sturgeon’s prose is precise but casual, colloquial in a way that might not be clear from this excerpt. This story is dialogue-driven; there’s far more conversation than action or description. It’s a philosophical dialogue.)

Like Ellison’s William Bailey, Sturgeon’s nameless engineer despairs for humanity. Where “The Region Between” is angry (not a complaint—it’s good at being angry), “Slow Sculpture” argues for patience: if you can’t get the world to listen you don’t give up on it, you try a new strategy. As the woman says, “I mean… you already know how to get what you want with the tree, don’t you?”

There’s this ongoing debate in leftist circles over the value of incremental change, or reform, versus revolutionary change. This debate makes no sense to me inasmuch as there’s no reason for reform and revolution to be versus each other. Still, there’s a certain part of the left who, when they can’t get everything they want in one giant leap, give up and go home—think of the voters who sat out the 2010 midterms after getting a public option turned out to be harder than they thought, or the small faction who refused to vote for Hillary Clinton or Joe Biden after Bernie Sanders couldn’t convince enough people he was a reliable candidate.

The problem with revolution, though, is that you rarely get the chance to pull one off. The right conditions don’t come along very often. In the meantime you can do nothing, or you can try reform: change what you can. An incremental change is still a change. If it doesn’t help everybody, it may help someone. And enough incremental changes can create the conditions for the big, revolutionary change that’s currently out of reach, like a thousand tiny adjustments shape a bonsai.

“Slow Sculpture” argues that it’s better to think of people as stubborn than stupid. Trees and human society are slow to change, and need constant tending if they’re going to change in the right way; you can’t afford to get frustrated when it proves impossible to force it. It’s not a good world, but it’s better to keep pushing whatever levers you have access to than to give up.


  1. A term reportedly coined by Leiber himself.  ↩

  2. The Fafhrd/Mouser stories were a big influence on Dungeons & Dragons, to the point TSR licensed them for a supplement.  ↩

  3. Another prequel featuring only Fafhrd, “The Snow Women,” also got a Nebula nomination.  ↩

  4. The one time he won a Hugo was for “Eurema’s Dam,” which even Lafferty didn’t think was his best work: in an interview available online, he says “Winning the Hugo Award for ‘Eurema’s Dam’ puzzled me completely, and I’m still puzzled by it.”  ↩